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languages.lua
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languages.lua
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--Languages use .lua files inside the languages folder
--English is default, any missing strings in the language file will fallback to English
function set_language(lang)
local s = love.filesystem.read("languages/english.json")
TEXT = JSON:decode(s)
s = nil
if lang ~= "english" then
if love.filesystem.getInfo("languages/" .. lang .. ".json") then
local s = love.filesystem.read("languages/" .. lang .. ".json")
local t = JSON:decode(s)
for j, w in pairs(t) do
TEXT[j] = w
end
else
CurrentLanguage = "english"
end
end
end
set_language("english")
local Languages, LanguageCount
local sel = 1
local languagemenu_select
function languagemenu_open()
--Load list of languages
if not Lanugages then
Languages = {}
LanguageCount = 0
local files = love.filesystem.getDirectoryItems("languages")
for num, filename in pairs(files) do
if string.sub(filename, -5, -1) == ".json" and string.sub(filename, 1, -6) ~= "names" then
Languages[string.sub(filename, 1, -6)] = {name=string.sub(filename, 1, -6)}
LanguageCount = LanguageCount + 1
end
end
--Load Names
local s = love.filesystem.read("languages/names.json")
local t = JSON:decode(s)
for j, w in pairs(t) do
if Languages[j] then
Languages[j].name = w
end
end
end
if not CurrentLanguage then
CurrentLanguage = "english"
end
--Find Current Selection
local i = 1
for name, t in pairs(Languages) do
if name == CurrentLanguage then
sel = i
break
end
i = i + 1
end
end
function languagemenu_draw()
--Darken Background
love.graphics.setColor(0, 0, 0, 100)
love.graphics.rectangle("fill", 0, 0, width*16*scale, 224*scale)
--Window
local w, h = 220, (LanguageCount+1)*10+10
local x, y = (width*16-w)/2, (height*16-h)/2
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("fill", x*scale, y*scale, w*scale, h*scale)
love.graphics.setColor(255, 255, 255)
drawrectangle(x+1, y+1, w-2, h-2)
--Text
properprintF(TEXT["language"], (x+(w-utf8.len(TEXT["language"])*8)/2)*scale, (y+6)*scale)
local i = 1
for name, t in pairs(Languages) do
love.graphics.setColor(100, 100, 100, 255)
if sel == i then
love.graphics.setColor(255, 255, 255)
properprintf(">", (x+6)*scale, (y+6+i*10)*scale)
end
properprintf(t.name, (x+16)*scale, (y+6+i*10)*scale)
i = i + 1
end
end
function languagemenu_keypressed(key)
if (key == "up" or key == "w") then
sel = math.max(1, sel-1)
elseif (key == "down" or key == "s") then
sel = math.min(LanguageCount, sel+1)
elseif (key == "return" or key == "enter" or key == "kpenter" or key == " ") then
return languagemenu_select()
elseif key == "escape" then
return true
end
end
function languagemenu_mousepressed(mx, my, button)
local w, h = 220, (LanguageCount+1)*10+10
local x, y = (width*16-w)/2, (height*16-h)/2
for i = 1, LanguageCount do
if mx > (x+6)*scale and my > (y+6+i*10)*scale and mx < (x+6+w)*scale and my < (y+16+i*10)*scale then
return languagemenu_select()
end
end
end
function languagemenu_mousemoved(mx, my, dx, dy)
local w, h = 220, (LanguageCount+1)*10+10
local x, y = (width*16-w)/2, (height*16-h)/2
for i = 1, LanguageCount do
if mx > (x+6)*scale and my > (y+6+i*10)*scale and mx < (x+6+w)*scale and my < (y+16+i*10)*scale then
sel = i
break
end
end
end
function languagemenu_update(dt)
end
function languagemenu_select()
local i = 1
for name, t in pairs(Languages) do
if i == sel then
CurrentLanguage = name
set_language(CurrentLanguage)
saveconfig()
return true
end
i = i + 1
end
return false
end