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I'd happily code it and make a pull request...If I knew how to
The drop shadow feature still applies to non-solid tiles, which I feel like it really shouldn't
Also kinda similar to #39 but I feel like straight up disabling shadows on tiles with no collision is a way simpler fix
Even though this might be seen as subjective it's clearly an issue if you go in a vanilla water level with it on, as the water at the top is just non-solid tiles, which as you can see... not good
The text was updated successfully, but these errors were encountered:
I'm pretty sure some people will want non-solid blocks to have shadows, so #39 would be the more likely solution here IMO, especially as the hard part is actually filtering out tiles, not the process of deciding what should be filtered out
I'd happily code it and make a pull request...If I knew how to
The drop shadow feature still applies to non-solid tiles, which I feel like it really shouldn't
Also kinda similar to #39 but I feel like straight up disabling shadows on tiles with no collision is a way simpler fix
Even though this might be seen as subjective it's clearly an issue if you go in a vanilla water level with it on, as the water at the top is just non-solid tiles, which as you can see... not good
The text was updated successfully, but these errors were encountered: