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Drop shadows on no collision/air tiles #605

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amykatname opened this issue Mar 24, 2024 · 1 comment
Open

Drop shadows on no collision/air tiles #605

amykatname opened this issue Mar 24, 2024 · 1 comment
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accuracy Something isn't accurate to mario or portal.

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@amykatname
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I'd happily code it and make a pull request...If I knew how to
The drop shadow feature still applies to non-solid tiles, which I feel like it really shouldn't
Also kinda similar to #39 but I feel like straight up disabling shadows on tiles with no collision is a way simpler fix
Even though this might be seen as subjective it's clearly an issue if you go in a vanilla water level with it on, as the water at the top is just non-solid tiles, which as you can see... not good
image

@alesan99 alesan99 added the accuracy Something isn't accurate to mario or portal. label May 7, 2024
@qixils
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qixils commented Aug 12, 2024

I'm pretty sure some people will want non-solid blocks to have shadows, so #39 would be the more likely solution here IMO, especially as the hard part is actually filtering out tiles, not the process of deciding what should be filtered out

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Labels
accuracy Something isn't accurate to mario or portal.
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