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There are countless little collision oddities like that; I don't think they're really worth pursuing
Hi WilliamFr0g I've actually been trying to fix this on my own and I've temporarily fixed it by modifying "koopa:hitenemy and koopa:hitwall" adding (a ~= "cannonballcannon") I've fixed some other things that might be insignificant but since I'm not very familiar with github I don't know how to post them.
I was recently playing this great game after a long time and noticed that the koopa shells don't collide with the cannonball base.
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