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[FR]: Save/export to glTF (.glb) #685
[FR]: Save/export to glTF (.glb) #685
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Any update on this @RafaelLinux? 🤔 |
Really it seems my question was not interesting for developers, cause no one replied 10 months ago :/ |
It is interesting, but we have limited resources and many other ideas/ features to implement. At the moment the focus is on finishing MR2020.1. |
Yes it would great to have. It was already in our big dream-list backlog! As it is independent from the pipeline, it would be a perfect feature for a developer who wants to contribute for the first time. If someone is seeing this 🙂 |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
Assimp supports obj and gltf among many others. http://github.khronos.org/glTF-Project-Explorer/ |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
I identified an issue in the CMake files that prevents assimp from building with GLTF support. I will follow up shortly with a PR to fix that. While this does not make GLTF the default, but a simple change in the Meshroom pipelines would make this happen. |
Created the required PRs as noted above. |
I'm sure it's a hard work, but adopt open and updated technologies should be a priority to make Meshroom better. So, I propose that glTF to be the default 3D model format instead OBJ.
OBJ
glTF
I have no idea about how to do it, cause I'm not a C/C++ programmer, but I'm sure to adopt glTF as default format will make Meshroom the choice for all 3D creator.
Thank you
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