[bug] When Texturing after MeshDecimate, the number of faces on the Textured Mesh does not reflect the reduction from the MeshDecimate node. #2496
Labels
bug
for actual bugs (unsure? use type:question)
Describe the bug
In Meshroom-2023.3.0 only, the Texturing node does not reflect the reduction in vertices/faces from the previous MeshDecimate step.
In my example,
MeshDecimate
simplifies the mesh from 110,061 faces to 51,964 faces (based on a setting of 26,000 vertices in the node). The next step, beingTexturing
results in 94,176 faces instead of 51,964.To Reproduce
Apply
MeshDecimate
node before theTexturing
node. In the Meshroom GUI (or e.g. Meshlab), compare the nr of faces from the resulting meshes of each step. They do not match.Expected behavior
As in previous versions of Meshroom, expected behavior is that the number of faces are equal (or show very minimal difference).
Screenshots
Pipeline:
Resulting number of faces:
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