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[bug] Texturing decimated mesh bug #2542

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bgpantojar opened this issue Sep 18, 2024 · 3 comments
Open

[bug] Texturing decimated mesh bug #2542

bgpantojar opened this issue Sep 18, 2024 · 3 comments

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@bgpantojar
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bgpantojar commented Sep 18, 2024

Describe the problem
I am decimating the mesh using MeshDecimate node after MeshFiltering Node. After decimating the mesh, I use Texturing node coming out of the MeshDecimate. The textured mesh increases the number of triangles considerably. In my test I have the following approx numbers.

Mesh after Filtering: 400k triangles
Textured mesh just with MeshFiltering node: 400k triangles
Mesh after decimate: 38k triangles
Textured mesh using as input the decimated mesh: 337k triangles

When opening the textured mesh it looks like the decimated one, but it has the increased number of triangles.

Is this a bug? or it is an expected behaviour?

Best,
Bryan

Screenshots
Screenshot 2024-09-18 170136

@bgpantojar bgpantojar changed the title [question] [question] Texturing decimated mesh bug Sep 18, 2024
@bgpantojar
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Hello again...

This was tested with the last version of meshroom. Defenitely it is a bug as I did exactly the same with the 2021.1.0 version and the textured mesh of the decimated one kept aprox the same number of triangles.

Best,
Bryan

@bgpantojar bgpantojar changed the title [question] Texturing decimated mesh bug [bug] Texturing decimated mesh bug Sep 18, 2024
@msanta
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msanta commented Sep 22, 2024

Does the textured mesh actually have that number of triangles or is it just an issue with the display?

@bgpantojar
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I opened the file with a text reader and it does have that number. Same thing opening it with meshlab.

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