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Ability to load depth maps into 2D and 3D Viewers within meshroom #657

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Ability to load depth maps into 2D and 3D Viewers within meshroom #657

wants to merge 76 commits into from

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ChemicalXandco
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@ChemicalXandco ChemicalXandco commented Sep 25, 2019

Description

A better approach to #650

Features list

  • Combo box to select image type (image, depthMap, simMap)
  • Button to view depth map of the current image in the 3D viewer
  • Active node that can be either DepthMap or DepthMapFilter

Implementation remarks

DepthMap and DepthMapFilter are treated the same to avoid extra complexity
I haven't included nModMap because it does not seem to be important

mike1158 and others added 29 commits August 26, 2019 09:37
Setting MESHROOM_SUBMITTERS_PATH caused meshroom to try to load the bundled
simpleFarmSubmitter plugin twice, ignoring the path in the variable.

I believe the problem lies with the way loadPlugins() works in meshroom.core,
because it's trying to import the package name "submitters" more than once.  The
second time, import_module() just returns a reference to the

This is a revised PR based on feedback from the first one I submitted last year,
which went stale and then got erased as I was stumbling my way through git.
…ditor

Double click on a node or an attribute with an image file to display it
in the 2D viewer.
@natowi
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natowi commented Nov 16, 2019

Thank you for this feature, it works well.
Only setting the Display Trackball does not work as reliably as with the point cloud or mesh. You sometimes need to click multiple times in an area to set the new rotation point.

fabiencastan and others added 24 commits December 16, 2019 12:38
Bugfix for MESHROOM_SUBMITTERS_PATH env variable
[Texturing] add options for retopoMesh & reorganise options
@fabiencastan
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Merged in #769.

@ChemicalXandco ChemicalXandco deleted the view_depthmaps2 branch June 20, 2020 11:44
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8 participants