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Ability to load depth maps into 2D and 3D Viewers within meshroom #657
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ChemicalXandco
wants to merge
76
commits into
alicevision:develop
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ChemicalXandco:view_depthmaps2
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Ability to load depth maps into 2D and 3D Viewers within meshroom #657
ChemicalXandco
wants to merge
76
commits into
alicevision:develop
from
ChemicalXandco:view_depthmaps2
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Setting MESHROOM_SUBMITTERS_PATH caused meshroom to try to load the bundled simpleFarmSubmitter plugin twice, ignoring the path in the variable. I believe the problem lies with the way loadPlugins() works in meshroom.core, because it's trying to import the package name "submitters" more than once. The second time, import_module() just returns a reference to the This is a revised PR based on feedback from the first one I submitted last year, which went stale and then got erased as I was stumbling my way through git.
…ditor Double click on a node or an attribute with an image file to display it in the 2D viewer.
Latest changes
…o dev_hdriStitching
…o dev_hdriStitching
…n for video files
…shroomPrivate into dev_hdriStitching
Thank you for this feature, it works well. |
Bugfix for MESHROOM_SUBMITTERS_PATH env variable
360 HDR creation
[Texturing] add options for retopoMesh & reorganise options
Command line adjustments
…eshroom into ChemicalXandco-view_depthmaps2
Merged in #769. |
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Description
A better approach to #650
Features list
Implementation remarks
DepthMap and DepthMapFilter are treated the same to avoid extra complexity
I haven't included nModMap because it does not seem to be important