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player.cpp
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player.cpp
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#include "player.h"
#include <iostream>
#include <string>
Player::Player(float x, float y)
{
ply.setPosition(x,y);
ix=x;
iy=y;
ply.setOrigin(length / 2, width / 2);
ply.setFillColor(sf::Color::Green);
ply.setSize({length, width});
}
void Player::draw(sf::RenderTarget& target, sf::RenderStates state) const //<- Letting our object to draw for window
{
target.draw(this->ply, state);
}
sf::Vector2f Player::getPosition() {
return ply.getPosition();
}
void Player::update()
{
ply.move(plyMovement);
if ((sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left))) {
plyMovement.x = -speed;
}
else if ((sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Right))) {
plyMovement.x = speed;
}
else if(left()<0 || right()>800)
plyMovement.x*=-1;
}
void Player::reset()
{
window.close();
}
float Player::left()
{
return ply.getPosition().x - ply.getSize().x /2;
}
float Player::top()
{
return ply.getPosition().y - ply.getSize().y / 2;
}
float Player::right()
{
return ply.getPosition().x + ply.getSize().x/2;
}
float Player::bottom()
{
return ply.getPosition().x + ply.getSize().x/2;
}