-
Notifications
You must be signed in to change notification settings - Fork 0
/
Player.cs
154 lines (135 loc) · 5.26 KB
/
Player.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media.Imaging;
namespace DodgeGame.Shared
{
public class Player : GameCharacter
{
private Image playerImage;
private int speed = 15;
public bool gamePaused = false;
public override int X
{
get { return (int)Canvas.GetLeft(playerImage); }
set { Canvas.SetLeft(playerImage, value); }
}
public override int Y
{
get { return (int)Canvas.GetTop(playerImage); }
set { Canvas.SetTop(playerImage, value); }
}
public Image Image
{
get { return playerImage; }
}
public Player() : base()
{
}
public Player(Canvas canvas) : base(canvas)
{
Draw();
// Listening for arrow keys (player's movement)
canvas.KeyDown += canvas_KeyDown;
}
private void canvas_KeyDown(object sender, KeyEventArgs e)
{
if (!gamePaused)
Move(e);
}
protected override void Draw()
{
/*
player = new Rectangle() { Height = 50, Width = 50, Fill = Brushes.Green };
Canvas.SetLeft(player, 350);
Canvas.SetTop(player, 150);
*/
playerImage = new Image
{
Height = 50,
Width = 50,
Source = new BitmapImage(new Uri(path + "\\player.png", UriKind.RelativeOrAbsolute))
};
Canvas.SetLeft(playerImage, 350);
Canvas.SetTop(playerImage, 150);
canvas.Children.Add(playerImage);
}
public void Move(KeyEventArgs e)
{
if (Keyboard.IsKeyDown(Key.Up) && Keyboard.IsKeyDown(Key.Left))
{
Canvas.SetTop(playerImage, Canvas.GetTop(playerImage) - speed);
Canvas.SetLeft(playerImage, Canvas.GetLeft(playerImage) - speed);
}
else if (Keyboard.IsKeyDown(Key.Up) && Keyboard.IsKeyDown(Key.Right))
{
Canvas.SetTop(playerImage, Canvas.GetTop(playerImage) - speed);
Canvas.SetLeft(playerImage, Canvas.GetLeft(playerImage) + speed);
}
else if (Keyboard.IsKeyDown(Key.Down) && Keyboard.IsKeyDown(Key.Left))
{
Canvas.SetTop(playerImage, Canvas.GetTop(playerImage) + speed);
Canvas.SetLeft(playerImage, Canvas.GetLeft(playerImage) - speed);
}
else if (Keyboard.IsKeyDown(Key.Down) && Keyboard.IsKeyDown(Key.Right))
{
Canvas.SetTop(playerImage, Canvas.GetTop(playerImage) + speed);
Canvas.SetLeft(playerImage, Canvas.GetLeft(playerImage) + speed);
}
else
{
switch (e.Key)
{
case Key.Up:
Canvas.SetTop(playerImage, Canvas.GetTop(playerImage) - speed);
break;
case Key.Down:
Canvas.SetTop(playerImage, Canvas.GetTop(playerImage) + speed);
break;
case Key.Left:
Canvas.SetLeft(playerImage, Canvas.GetLeft(playerImage) - speed);
break;
case Key.Right:
Canvas.SetLeft(playerImage, Canvas.GetLeft(playerImage) + speed);
break;
}
}
if (!IsWithinBounds(playerImage))
{
double left = Canvas.GetLeft(playerImage);
double top = Canvas.GetTop(playerImage);
double right = left + playerImage.ActualWidth;
double bottom = top + playerImage.ActualHeight;
double windowWidth = Application.Current.MainWindow.ActualWidth;
double windowHeight = Application.Current.MainWindow.ActualHeight;
if (left < 0)
{
Canvas.SetLeft(playerImage, 0);
}
else if (right > windowWidth)
{
Canvas.SetLeft(playerImage, windowWidth - playerImage.ActualWidth);
}
if (top < 0)
{
Canvas.SetTop(playerImage, 0);
}
else if (bottom > windowHeight)
{
Canvas.SetTop(playerImage, windowHeight - playerImage.ActualHeight);
}
}
}
private bool IsWithinBounds(Image player)
{
double left = Canvas.GetLeft(player);
double top = Canvas.GetTop(player);
double right = left + player.ActualWidth;
double bottom = top + player.ActualHeight;
double windowWidth = Application.Current.MainWindow.ActualWidth;
double windowHeight = Application.Current.MainWindow.ActualHeight;
return left >= 0 && top >= 0 && right <= windowWidth && bottom <= windowHeight;
}
}
}