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main_cashgame
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main_cashgame
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all_states = ["set_players", "add_player", "rebuy", "print_stacks",
"print_final_stacks","change_chipvalue", "chip_to_kr","calculate"]
all_states_names = ["Decide number of players", "Add player", "Rebuy/Buyout(?)", "Stack table", "Final stacks(?)", "Change chip value", "Chip to kr", "Calculate"]
players = {} #Key: navn, value: stackvalue
final_stacks = {} #Slutt stacks
actual_pot: float = 0 #Faktisk
potsize: float = 0 #Teoretisk
chipvalue: float = 2.0 #Kr / chip
num: int = 0 #Antall spillere
currency = "chips" #Kr eller chips
def main():
print("WELCOME TO A GREAT CASHGAME ")
set_players()
while True:
i = 0
print("\nPick mode: ")
for mode in all_states_names:
i += 1
print(i,mode)
mode = input("Mode: ") # 1,2,3,4,5
if mode in all_states:
eval(mode + "()")
elif mode.isdigit():
mode = int(mode)
if mode > 0 and mode < len(all_states):
state = all_states[mode-1] + "()"
eval(state)
else:
print("Number must be between 1 and ", len(all_states))
else:
print("Mode not valid. ")
def get_potsize():
global potsize
potsize = 0
for player in players:
potsize += players[player]
def add_player():
global num #antall spillere
info = input("Name and stack ")
list = info.split()
while (len(list) < 2) or not list[-1].isdigit():
print("Wrong syntax.")
info = input("Name and stack ")
list = info.split()
length = len(list)
stack = int(list[-1])#Siste element i lista
name = ""
for nom in list[:-1]:
name += nom + " "
name = name[:-1]
players[name] = stack
num += 1
final_stacks[name] = 0 #Initialiserer sluttstacken
get_potsize()
def correction(newname):
for player in players:
name = "error"
for i in range(3):
if(len(newname) == i+1 or len(newname) > 2):
if player[:i+1] == newname[:+1]:
name:str = player
print("Did you mean: ", name , "? y/n")
ans = input()
if ans != "n":
return name
else:
print("Try again, idiot")
return "error"
return "error"
def set_players():
number = int(input("How many players? "))
while (number > 0):
add_player()
number-=1
def rebuy():
global potsize
name = input("Who? ")
while name not in players or name == "error":
name = correction(name)
if name == "error":
print("Enter another name, not valid ")
name = input("Who? ")
value = int(input("How much?(negative for buy-out)"))
if value < 0:
final_stacks[name] -= value
print(name,": ")
players[name] += value
potsize += value
print(name, " ", value)
def print_stacks():
global potsize
print("\nStack sizes")
print("="*35)
print("Name".ljust(20), "Size".ljust(5), "Currency".ljust(10))
print("-"*35)
for p in players:
print(str(p).ljust(20), str(players[p]).ljust(5),str(currency).ljust(10))
get_potsize()
print("\nPot size should be ",potsize)
def print_final_stacks():
print()
for p in final_stacks:
print(p, final_stacks[p],currency)
get_potsize()
print("Pot size should be", potsize, chips)
print()
def finalize(): #Setter opp sluttstacks og sjekker om alt stemmer
global actual_pot
global potsize
global chipvalue
print("Potsize: ", potsize)
remaining = potsize
actual_pot = 0
for player in players:
who = int(input(player + " "))
if player not in final_stacks:
final_stacks[player] = who
else:
final_stacks[player] += who
actual_pot += who #counting
remaining -= who #For nice print
print("Remaining: ", remaining)
final_stacks[player] -= players[player] #Gir en liste som viser hvem som har vunnet/tapt alt
print("Potsize is: ", actual_pot, currency,". Should be " , potsize)
if (actual_pot != potsize):
new = input("Do you want to calculate a new chipvalue? y/n ")
if new == "y":
new_chipvalue()
def calculate():#Manipulerer final_stacks til alt er riktig
global chipvalue
finalize()
chip_to_kr()
print_final_stacks()
simple_pay()
for player in final_stacks:
for loser in final_stacks:
if ( final_stacks[loser] < 0 and final_stacks[player] > 0 ): # Noen skal betale når vi har
if (final_stacks[loser] + final_stacks[player] < 0): # Taperen skylder mer enn vinneren skal ha
print(loser, " pays ", player, "kr ", round(final_stacks[player],0) )
final_stacks[loser] += final_stacks[player]
final_stacks[player] = 0
else: #Vinneren skal ha alt taperen har
print(loser, " pays ", player, "kr ", round(final_stacks[loser] * -1,0))
final_stacks[player] += final_stacks[loser]
final_stacks[loser] = 0
print_final_stacks()
chip_to_kr()
def simple_pay(): #Sjekker om noen skylder og skal ha det samme beløpet
for player in final_stacks:
for loser in final_stacks:
if (loser != player and final_stacks[loser] != 0): # a player cannot pay himself
if (final_stacks[player] + final_stacks[loser] == 0):
print(loser, " simply pays ", player, "kr ", final_stacks[loser] * -1)
final_stacks[player] = 0
final_stacks[loser] = 0
def new_chipvalue():
global chipvalue
chipvalue = 2
global actual_pot
global potsize
in_play = float(actual_pot * chipvalue )#How many KR in play
round(in_play, 2)
if potsize < actual_pot:
tooMany = actual_pot - potsize
print("There are", tooMany, " chips too many.")
else:
tooFew = potsize - actual_pot
print("There are", tooFew, " chips missing.")
chipvalue *= potsize / actual_pot #krone / chip
print("Chipvalue is changed to ", round(chipvalue,2), "KR / chip" )
def change_chipvalue():
global chipvalue
chipvalue = input("Set new chipvalue: (kr / chip )")
def chip_to_kr():
global chipvalue
global currency
if currency == "chips":
for player in final_stacks:
final_stacks[player] *= chipvalue
players[player] *= chipvalue
currency = "kr"
elif currency == "kr":
for player in final_stacks:
final_stacks[player] /= chipvalue
players[player] /= chipvalue
currency = "chips"