Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

question about finding neighborhood pixels #3

Open
qiankanglai opened this issue May 19, 2019 · 2 comments
Open

question about finding neighborhood pixels #3

qiankanglai opened this issue May 19, 2019 · 2 comments
Assignees
Labels

Comments

@qiankanglai
Copy link

https://github.com/ands/seamoptimizer/blob/master/seamoptimizer.h#L480
I think it should be floor rather than round here, or ax may be negative leading to strange weights.

BTW, what's the license for seamoptimizer? I'm porting this to Unity as a side project on github, so just wanna have a check

Thanks for your great work 👍

@ands
Copy link
Owner

ands commented May 26, 2019

Hey qiankanglai,

looks like you found a bug there! :)
I'll run a few tests and see if everything's still okay and commit a fix then.

Thank you!

PS: "Licensing" information is at the top of the file (it's public domain, so have fun doing whatever you want with it :) ).

@ands ands added the bug label May 26, 2019
@ands ands self-assigned this May 26, 2019
@qiankanglai
Copy link
Author

Great, I skipped the information before. I'll refer to your original repo later.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants