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imageFactory.h
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imageFactory.h
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#include <string>
#include <vector>
#include <map>
#include "image.h"
#include "gameData.h"
#include "spriteSheet.h"
class ImageFactory {
public:
//static ImageFactory* getInstance(); //gof
static ImageFactory& getInstance();
~ImageFactory();
Image* getImage(const std::string&);
std::vector<Image*> getImages(const std::string&);
private:
//static ImageFactory* instance; //gof
const Gamedata& gdata;
std::map<std::string, SDL_Surface*> surfaces;
std::map<std::string, SDL_Texture*> textures;
std::map<std::string, Image*> images;
std::map<std::string, std::vector<SDL_Surface*> > multiSurfaces;
std::map<std::string, std::vector<SDL_Texture*> > multiTextures;
std::map<std::string, std::vector<Image*> > multiImages;
ImageFactory() :
gdata( Gamedata::getInstance() ),
surfaces(),
textures(),
images(),
multiSurfaces(),
multiTextures(),
multiImages()
{}
//added delete to explicitly disallow compiler generated funcs
ImageFactory(const ImageFactory&) = delete;
ImageFactory& operator=(const ImageFactory&) = delete;
};