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I see. I think the problem is caused by cuda sort. It is flaky. That's why we wanted to use thrust. Let's skip cuda for this test for now. I thought removing the annotation would skip it, but it is still actually in the enabled list on the GPU CI.
https://ci.tlcpack.ai/job/tvm/job/main/275/execution/node/458/log/
Should due to the problem of a tie, need to construct the testcases carefully. For example try to construct from a shuffle of arange
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