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Assigning two analog sticks of the same device to two different players #184
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Answer to self: yes it is possible by selecting the actual axis to asign to player one and two. great! |
ok, looks like only one analog stick is actually active, no matter my definitions. Only the latest set of axis defined are kept, the other two are ignored. This could be easily reproduced with a common two analog sticks gamepad. Could it be a bug? |
Maybe I should elaborate further. If I assign two axes to one player and the other two to another player, only the latest defined (the latest saved) are kept and assigned to both players. (thanks!) |
This is not a "bug", this is how DemulShooter works due to how it was created back on it's first days To make it quick : players are devices, and a device is a player. In the current situation, assigning the same device to 2 different players will just assign the device to one of the two (only) and overwrite the device settings (axis, etc....) with the latest player's options. Just as you pointed out. That question has been asked (not here) few month ago, but I couldn't reply quicker so I'm sorry you wasted time trying to figure out something that I know was impossible to achieve. Now for the request itself : |
Hehe, I suspected that (the need for a deep code rewrite, not the COVID thing :) ) For the record: here is a link to the project I am using Demulshooter with: Thank you very much! |
I would like to assign two analog sticks of the same device to two different players. Actually I can associate one single stick to both, but they are obviously not independent.
Is there a way to do this in the current GUI?
Yes, using a single gamepad for both players is unpractical :) , but I am using an arduino emulating a two analog sticks gamepad which should better clarify why this could be of any use for someone :)
Thanks!
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