How to make a seamless open world? #2863
quetzalsly
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For example like in World of Warcraft, there is a big world split into chunks, their either fully loaded in memory or dynamically loaded/unloaded when needed. There is also LOD on far away terrain/objects I guess.
How would I work with that type of game in blender?
I want to use blender as a map editor to make a 3rd person RPG. I want to view the entire world inside blender.
Anyone have any ideas?
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