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materials
luboslenco edited this page Jun 29, 2019
·
18 revisions
Materials are built with Cycles nodes.
Locate the Armory Render Path - Renderer - Displacement
property:
-
Off
- No displacement performed -
Vertex
- Mesh vertices are displaced -
Tessellation
- Mesh is first tessellated for more detail and then displaced
With Tessellation
selected, the level of tessellation can be set using the Mesh
and Shadow
property.
Note: Vertices are displaced in normals direction. Use smooth shading (Space - Shade Smooth
) for meshes with displacement to prevent gabs.
Examples:
To enable additive blending for specific material, set Armory Render Path - Blending
to On
and check the Blending
property in Material - Armory Props
.
Examples:
- https://github.com/armory3d/armory_examples/tree/master/material_translucent
- https://github.com/armory3d/armory_examples/tree/master/particle_examples
RGB
, Value
and Image Texture
material nodes can be controlled at run-time using script or logic nodes. To expose material node, enable Parameter
property in Node Editor - Properties - Armory Material Node
.
Examples: