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ToolTipConnectorEnums.cs
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ToolTipConnectorEnums.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
using System;
namespace HoloToolkit.UX.ToolTips
{
/// <summary>
/// How does the Tooltip track with its parent object
/// </summary>
[Flags]
public enum ConnectorFollowType
{
AnchorOnly = 0x0, // The anchor will follow the target - pivot remains unaffected
Position = 0x1, // Anchor and pivot will follow target position, but not rotation
YRotation = 0x2, // Anchor and pivot will follow target like it's parented, but only on Y axis
XRotation = 0x4, // Anchor and pivot will follow target like it's parented
}
/// <summary>
/// how does the tooltip rotate about the connector
/// </summary>
public enum ConnectorOrientType
{
OrientToObject = 0, // Tooltip will maintain anchor-pivot relationship relative to target object
OrientToCamera, // Tooltip will maintain anchor-pivot relationship relative to camera
}
/// <summary>
/// how is the pivot of the tooltip determined?
/// </summary>
public enum ConnnectorPivotMode
{
Manual = 0, // Tooltip pivot will be set manually
Automatic, // Tooltip pivot will be set relative to object/camera based on specified direction and line length
}
/// <summary>
/// In which direction does the tooltip connector project?
/// </summary>
public enum ConnectorPivotDirection
{
Manual = 0, // Direction will be specified manually
North,
NorthEast,
East,
SouthEast,
South,
SouthWest,
West,
NorthWest,
InFront,
}
}