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Crash on Rename Rocket #17

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meekay opened this issue Mar 28, 2022 · 2 comments
Open

Crash on Rename Rocket #17

meekay opened this issue Mar 28, 2022 · 2 comments

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@meekay
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meekay commented Mar 28, 2022

So that crash I mentioned in Issue #16 seems to be back with your published version. Here's the stack trace I get.


MissingMethodException: TMPro.TMP_InputField KInputField.get_field()

RenameAsteroids.WorldSelector_AddWorld_Patch+<>c__DisplayClass0_0.<Postfix>b__1 () (at <06927263747e433fa725204bee073585>:0)
MultiToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <3b2edb1f16074677a3f4deae979b16b6>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <58401a2b09134cca8c5631d2aacd8c01>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <58401a2b09134cca8c5631d2aacd8c01>:0)
UnityEngine.EventSystems.EventSystem:Update()

Build: U41-498381-S

I've also got a save file you can use to repro it. Immediately after load, try to rename "Ejected Calypso IX".
I'll try rebuilding locally again to see if I can produce it with that build.

Systematic Bunker.sav.zip

@meekay
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meekay commented Mar 29, 2022

This is weird, my local build still works fine.

Screen Shot 2022-03-28 at 8 58 08 PM

@asquared31415
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Make sure that the steam version you have is 2.0.1, and consider using Mod Updater to make sure that it is updated.

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