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Add concept summary to README #6

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premasagar opened this issue Jul 21, 2016 · 6 comments
Open

Add concept summary to README #6

premasagar opened this issue Jul 21, 2016 · 6 comments

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@premasagar
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Is this a fishy scene in the deep ocean, replete with seaweed and sunken wrecks? Mer-people?
Great choice.

@larister
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That's the hope @premasagar! Sadly nobody's got any time to work on it at the moment though, so we'll have to see how far we get

@premasagar
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Oh shame. Well, if it does go ahead, then I will join remotely from Portugal with my children.

@larister
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larister commented Aug 9, 2016

Amazing! Yes it will go ahead, it's just a case of how far we get with it - it might start with just a blank canvas!!

@premasagar
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premasagar commented Aug 9, 2016

Super. A suggestion. After the blank canvas, a good next step would be to provide a "tick" event to each creature, say, with the number of milliseconds since the world started. This allows animations to remain consistent as the number of creatures increases, and prevents each creature implementing it's own setTimeout / requestAnimationFrame blocks, which will hit performance. I'll create an issue. [Edit: #8]

@larister
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larister commented Aug 9, 2016

Ah great stuff, thanks Prem

On 9 August 2016 at 14:24, Premasagar Rose [email protected] wrote:

A suggestion. After the blank canvas, a good next step would be to provide
a "tick" event to each creature, say, with the number of milliseconds since
the world started. This allows animations to remain consistent as the
number of creatures increases, and prevents each creature implementing it's
own setTimeout / requestAnimationFrame blocks, which will hit
performance. I'll create an issue.


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@orangespaceman
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I've added some info to the readme, and also added a link to the relevant page on the async website

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