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Kernel - Mainline #44
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Not really experienced with the process itself but I could start with a code and style review, and research the rest of the requirements. |
Hooray - I would really appreciate that! I think the driver is stable enough now. |
Did you ever submit your Bluetooth patch upstream? I'm interested in helping with that. |
Hey @cgutman, unfortunately I haven't since patches to the bluetooth part of linux seem to require some additional verfication process. |
I ordered the PTS dongle, so I can do the verification once I receive it. |
Wonderful :) Tell me when it arrived. |
Is this on kernel already? Saw an article about kernel 4.20 and shows that xbox one s controller rumble is supported... I am a bit confused. |
it isn't, but yes valve added basic rumble support in 4.20 but none of the other things like battery indication, mapping correction and so on. :) |
Hey, are you still interested in getting your improvements upstreamed? It looks like there are a whole bunch of things this driver does better than current upstream, like advanced rumble, battery reports, report fixups etc. And it'd be really nice to have that work just out of the box on Linux rather than having to install a dkms driver manually. I suspect the best way of getting these changes accepted is to do it really incrementally and add to the existing hid-microsoft driver a feature at a time. A good starting point might be the battery reporting? https://github.com/torvalds/linux/blob/master/drivers/hid/hid-sony.c looks helpful as a reference for how to wire it all up. That should result in a small patch that we could send upstream and hopefully merged :) |
It would be so nice to see this upstreamed 🙂 If this is a lot of work, maybe you could do bounty for this or do a crowdfounding campain like @flibitijibibo did for adding Nintendo's USB GameCube controller support in SDL2. I'm sure you could get some traction on this. |
The point is, that I am not too eager to stuff the whole driver into hid-microsoft, this is simply not the right (or at least a not clever) way to go in my eyes. The reson is that this driver is still in progress, Elite support and other devices and interfaces will follow - all this will more and more blow up hid-microsoft. It wouldn't be fun to maintain this thing then. If someone with decisional power would tell me that we can leave hid-xpadneo in one peace, I woud immediately do it. |
@atar-axis did you give up on this? |
Not really, but there is still so much to do before it is worth the efforts. But you are right, let me reopen it ;) |
I don't know the process, but it doesn't seem to be very straightforward. I'm sorry I can't really help, as I don't really know anything about kernels, drivers, or mainlining process. Anyway, so that everyone can see, what does it need to be done that is blocking this issue? |
There is the staging tree, you know. |
Hey! I wrote the Xbox One wired controller support in the xpad driver a few years ago. If there's anything I could do to help you here I'd be happy to try! Getting patches into the Linux kernel is a huge headache. I wound up exchanging emails with someone at Valve who helped get my patch landed. |
I think it may be worth porting single features that this has over upstream @luser Do you know of any discussion enhancing the FF API? |
I agree with @kakra select and guide button not working on elite 2 controller. I think the select and guide button are not reported properly using the hid-generic so we need at least a few quirks to have a good out the box experience. btw thank for this great project :) |
The XBE2 controller still has issues according to reports in this project. So we'd need to fix those first before the feature could be considered for porting to upstream. |
I don't know... Simply mainlining battery or things like these... In my experience (Xbox One S controller, last revision), there are cases that the controller will simply not work at all with |
The pre-requisite Bluetooth patch has landed in bluetooth-next, and work on upstream can proceed. I think the best course of action would be to clean up the upstream to be able to bring in (stable) functionality that's available here piecemeal, and once that's done, rebase the driver in this repo to some sort of a staging ground for the upstream driver. The first step would be to split up the xbox controller support from the @atar-axis you have my email address, feel free to CC: me on patches you want to send upstream, or branches you'd like to me to inspect on github, I'm eager to have all this work reach upstream so anyone can use those devices. I also have a bunch of XBox One and Series X controllers here for testing should that be needed. |
@hadess Cool, sounds like a plan then. |
Sorry for the noise. I can test patches if you need testers. I would like to see this driver in mainline. Thanks for your work. |
@mercuriete For Gentoo, download https://github.com/kakra/linux/pull/11.patch and drop the file into With this patch in place, you can remove the ERTM fix, udev rules (mostly) and modalias hints. This is actually how I am using this in Gentoo so I don't have to re-install xpadneo after each kernel update. BTW: This is for kernel 5.10 which may still be keyworded in Gentoo. I'm pretty sure you know how to properly get that kernel version for Gentoo. |
@kakra I will update this comment when I finish more tests
tested on:
my kernel config is:
bluetooth dongle (my dongle is reported to be buggy but it works for me):
features that works:
features that doesn't seems to work: weird behaviours:
PS: @kakra thank you very much for explaining how to patch the kernel on gentoo. You are a very kind person. I hope you succeed making this driver mainline. Updated: Battery works, Joystik KCM is known to be buggy. |
Yeah, I'm seeing this for joysticks, too. Battery reporting in KDE should work just fine. But the battery won't initialize until the controller sends the first report: We cannot query it. It works for me: |
BTW: There are a few other patches in that project which you might be interested in, they are applied the same. There's a Steam patch (futex2 and fsync_futex support for Proton games), and there's the CK patches which improve gaming performance. You may want to try them. Just append |
I missed your question—no, I'm not aware of any discussion in that area. I don't see any changes in Valve's SteamOS kernel tree that haven't been upstreamed (AFAICT) either. |
There's discussion about adding PS5 Dual Shock rumble APIs to the kernel which would also support direct control of the trigger rumble. But expect some years to pass until that settles. |
@hadess BTW: Turning on ERTM again and using the L2CAP patch instead seems to fix the remaining rumble related crash but I have to test this a little more... |
Turning on ERTM break the XBE2 controller, however: If I send input data constantly, it eventually stops sending more data to the Bluetooth stack until I stop generating input data. It looks like it needs some sort of ACK, maybe? @hadess Do you know more about the Bluetooth protocol and what may be missing? |
It really looks like it needs some ACK: After such an incident, the controller will spam the Bluetooth stack with data even when sitting idle - it seems to expect some sort of ACK that data was received. |
This may explain why some people see extreme lag: As soon as I move a stick, the controller stops sending data - probably because some internal buffer of unACKed packets is full. Any new values seem to lag behind now. |
Some more updates: This behavior is gone when the controller is properly authenticated (aka there's a link key in the Bluetooth info file for the device). I didn't manage to pair the controller correctly with a link key through |
This driver is excellent. New XBOX series controller is working perfectly via bluetooth with this driver. I don't even need to apply aditional tweaks on ubuntu, like disable etrm. It should be merged asap into kernel and replace current, obsolete driver. |
The ERTM thing is nothing xpadneo does, it has been fixed in current kernels, it's a fix in the bluetooth stack |
hi @kakra I have been using your patchs since long time ago. Can you rebase your patches to the new linux 5.15 LTS kernel? |
5.15 is a stable kernel but it's not promoted as an LTS kernel yet. There's still a chance that 5.16 will become the next LTS kernel because usually the kernel that goes stable before new years eve will become LTS. And even when, I usually wait for 2 or 3 point releases until I'm running that new kernel on my system. So, until then, I'll probably rebase my patches only after 2022-01-01. Are there any reasons why you cannot stick to 5.10 LTS?
Sorry for the confusion, I just realized you're referencing the xpadneo patches - not the Steam patches (I'm not sure what happened on my side). Still, I think the discussion should be continued there... |
Just wondering, do you plan to upstream the driver to the kernel? The newest xbox controllers dont work properly ootb on 6.0.12. |
This is difficult as user-space like SDL and Steam Input rely on the "broken" behavior of the default input drivers (actually, it's not really broken, it's rather more or less unfiltered raw HID reports). Thus, "fixing" that introduces input bugs in said software and we are already jumping loops and hoops to work around that. Fixing this will essentially mean that we more or less identical to upstream kernel drivers so I probably try to upstream fixes instead, like properly throttling rumble commands to fix firmware crashes. Xpadneo will more likely remain a driver that adds additional features at the driver level which you would otherwise use Steam Input for. That said, there are a few considerations in #286 and maybe some advanced features for XBE2 controllers could be ported to the kernel (like RGB control for the LED, profile programming) but I didn't reverse engineer that yet. So in the long run, I'd like to port fixes and native hardware features over to the kernel drivers but xpadneo itself won't become a kernel driver (it breaks some rules about what kernel drivers should do), and some fixes (like rumble throttling) should even be placed outside of the input drivers but rather in There's a report about the latest firmware update being problematic, not sure if your post is about that: #407 |
This issue is open since 5 years and in all that time nobody noticed that you need to move to GPLv2 first? GPLv3 is incompatible with the kernel license which is v2-only. You need to relicense your code under GPLv2-only or GPLv2-or-later first. Luckily contributions to documentation and CI scripts are not part of the core code, so there's fewer people to ask but maybe extending https://github.com/medusalix/xone instead may be less work and that is GPLv2 already. |
xone is a completely different driver, they have nothing in common. You cannot just replace one with the other, they are using different protocols. Also, there's no need to put xpadneo in the kernel - the kernel already supports the devices just fine. But the kernel could need a patch in OTOH, xone seems to be more or less dead currently, there's no ongoing development. That said, xpadneo doesn't provide any functions currently which the kernel is missing - and the additional QoL features it provides would never be accepted into the kernel. Thus, I'm first heading xpadneo into a slightly different direction, maybe even making it obsolete as a kernel driver and just providing a user-space daemon. Without our special features, xpadneo just provides the firmware rumble crash fixup which should rather go directly into ff_memless. It's not specific to xpadneo: xone implements it, too. SDL implements it. Probably other do. |
Closing as no longer planned. See also: #289 |
I'm currently using Pop OS kernel 6.4.6-76060406-generic. The default driver included in the kernel did not work for me with by XBox Series X controller. The right joystick and right trigger were flipped with each other which broke any usefullness of the game pad. this repo worked correctly right out of the box. So I think it still potentially has value being mainstreamed into the kernel. NOTE: I just downloaded this and am new here. I may have misunderstood. Just saw this issue title and got excited :) |
This behavior should be fixed with latest SDL versions. If this affects Steam, turn off Steam Input. However, even Steam Input should work properly once the new SDL landed. The way xpadneo works around this problem is faking a different device ID which matches the Steam virtual controller in wine, and we adjust our input reports to those expectations - and thus it maps properly. Such a behavior is unlikely to be accepted into the kernel. User-space must be fixed at this point. SDL has lately added features to properly detect the mapping layouts of all xpad-like HID drivers. |
When are these sdl versions landing in the kernel? Or that may be the wrong question: When will it be fixed to work out of the box? |
SDL is user-space, not kernel. You get an updated SDL version from your distribution. SDL (Simple DirectMedia Layer) is somewhat related to what DirectX (as a package of components for audio/video/graphics/input) is to Windows, while the kernel is what drivers are to Windows. Official releases are here: https://github.com/libsdl-org/SDL/releases But your distribution provides the installation packages. Version 2.28.0 or higher should have the fixed behavior. |
I would really appreciate if somebody, who is experienced there, would help me to push this driver into the kernel.
@kakra
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