diff --git a/autoware_launch/config/planning/scenario_planning/lane_driving/behavior_planning/behavior_velocity_planner/intersection.param.yaml b/autoware_launch/config/planning/scenario_planning/lane_driving/behavior_planning/behavior_velocity_planner/intersection.param.yaml index ab221e4750..8a69d80394 100644 --- a/autoware_launch/config/planning/scenario_planning/lane_driving/behavior_planning/behavior_velocity_planner/intersection.param.yaml +++ b/autoware_launch/config/planning/scenario_planning/lane_driving/behavior_planning/behavior_velocity_planner/intersection.param.yaml @@ -1,27 +1,32 @@ /**: ros__parameters: intersection: - state_transit_margin_time: 1.0 - stop_line_margin: 3.0 - keep_detection_vel_thr: 0.833 # == 3.0km/h. keep detection if ego is ego.vel < keep_detection_vel_thr - stuck_vehicle_detect_dist: 3.0 # this should be the length between cars when they are stopped. The actual stuck vehicle detection length will be this value + vehicle_length. - stuck_vehicle_ignore_dist: 10.0 # obstacle stop max distance(5.0m) + stuck vehicle size / 2 (0.0m-) - stuck_vehicle_vel_thr: 0.833 # 0.833m/s = 3.0km/h - intersection_velocity: 2.778 # 2.778m/s = 10.0km/h - intersection_max_accel: 0.5 # m/ss - detection_area_margin: 0.5 # [m] - detection_area_right_margin: 0.5 # [m] - detection_area_left_margin: 0.5 # [m] - detection_area_length: 200.0 # [m] - detection_area_angle_threshold: 0.785 # [rad] - min_predicted_path_confidence: 0.05 - minimum_ego_predicted_velocity: 1.388 # [m/s] - collision_start_margin_time: 4.0 # [s] this + state_transit_margin_time should be higher to account for collision with fast/accelerating object - collision_end_margin_time: 6.0 # [s] this + state_transit_margin_time should be higher to account for collision with slow/decelerating object - use_stuck_stopline: false # stopline generate before the intersection lanelet when is_stuck - assumed_front_car_decel: 1.0 # [m/ss] the expected deceleration of front car when front car as well as ego are turning - enable_front_car_decel_prediction: false # By default this feature is disabled - stop_overshoot_margin: 0.5 # [m] overshoot margin for stuck, collision detection + common: + detection_area_margin: 0.5 # [m] + detection_area_right_margin: 0.5 # [m] + detection_area_left_margin: 0.5 # [m] + detection_area_length: 200.0 # [m] + detection_area_angle_threshold: 0.785 # [rad] + stop_line_margin: 3.0 + intersection_velocity: 2.778 # 2.778m/s = 10.0km/h + intersection_max_accel: 0.5 # m/ss + stop_overshoot_margin: 0.5 # [m] overshoot margin for stuck, collision detection + + stuck_vehicle: + use_stuck_stopline: false # stopline generate before the intersection lanelet when is_stuck + stuck_vehicle_ignore_dist: 10.0 # obstacle stop max distance(5.0m) + stuck vehicle size / 2 (0.0m-) + stuck_vehicle_vel_thr: 0.833 # 0.833m/s = 3.0km/h + stuck_vehicle_detect_dist: 3.0 # this should be the length between cars when they are stopped. The actual stuck vehicle detection length will be this value + vehicle_length. + enable_front_car_decel_prediction: false # By default this feature is disabled + assumed_front_car_decel: 1.0 # [m/ss] the expected deceleration of front car when front car as well as ego are turning + + collision_detection: + state_transit_margin_time: 1.0 + min_predicted_path_confidence: 0.05 + minimum_ego_predicted_velocity: 1.388 # [m/s] + collision_start_margin_time: 4.0 # [s] this + state_transit_margin_time should be higher to account for collision with fast/accelerating object + collision_end_margin_time: 6.0 # [s] this + state_transit_margin_time should be higher to account for collision with slow/decelerating object + keep_detection_vel_thr: 0.833 # == 3.0km/h. keep detection if ego is ego.vel < keep_detection_vel_thr merge_from_private: stop_duration_sec: 1.0