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Hi, following up the discussion on JuliaCon discord, here is the report of the bug I found on my system. The game only uses a quarter of the window. I think it actually displays a window which is twice wide and twice taller than defined.
I attach screenshots of two of the games form SquidSinker/GZExamples. They define HEIGHT = 600 and WIDTH = 600, but the windows have twice the height and twice the width, as seen from the pixel count on the screenshots.
Here is the info of my set up:
(gamezero) pkg> st
Status `~/Documents/git_repositories/julia/julia_random_stuff/gamezero/Project.toml`
[5ae59095] Colors v0.12.8
[9da27670] GameZero v0.2.1
julia>versioninfo()
Julia Version 1.6.2
Commit 1b93d53fc4 (2021-07-1415:36 UTC)
Platform Info:
OS: macOS (x86_64-apple-darwin18.7.0)
CPU:Intel(R) Core(TM) m5-6Y54 CPU @ 1.10GHz
WORD_SIZE:64
LIBM: libopenlibm
LLVM: libLLVM-11.0.1 (ORCJIT, skylake)
Environment:
JULIA_NUM_THREADS =2
P.S.: The sound issue that I also mentioned didn't happen again. Sound is coming out fine. I might have done something wrong. Great, one less problem!
The text was updated successfully, but these errors were encountered:
Hi, following up the discussion on JuliaCon discord, here is the report of the bug I found on my system. The game only uses a quarter of the window. I think it actually displays a window which is twice wide and twice taller than defined.
I attach screenshots of two of the games form SquidSinker/GZExamples. They define
HEIGHT = 600
andWIDTH = 600
, but the windows have twice the height and twice the width, as seen from the pixel count on the screenshots.Here is the info of my set up:
P.S.: The sound issue that I also mentioned didn't happen again. Sound is coming out fine. I might have done something wrong. Great, one less problem!
The text was updated successfully, but these errors were encountered: