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For example, I want this to result in tracing a line along w's history of positions.
w
function draw(g::Game) draw(Circle(w.x, w.y, 1), colorant"gray") end
For me it just shows the circle moving about as determined by w's update function, while I'm expecting many little circles showing w's trajectory.
It seems in certain examples you had to clear the canvas by adding clear() or fill()? But for me I see no difference. https://docs.juliahub.com/GameZero/tTDGf/0.2.1/examples/basic2/
clear()
fill()
function draw() fill(current_color) ...
https://docs.juliahub.com/GameZero/tTDGf/0.2.1/examples/Breakout/
function draw() clear() ...
Is what I'm asking for possible? Sorry if I'm missing something obvious, I'm fairly new to Julia.
The text was updated successfully, but these errors were encountered:
Looked in the source a bit, found that if I remove the clear here I get what I want
clear
function mainloop(g::Game) ... # Render #if (debug && debugText) renderFPS(renderer,last_10_frame_times) end clear(g.screen) Base.invokelatest(g.render_function, g) ....
Perhaps it would be a good idea to include an option to specify whether you want to auto-clear after every frame?
Sorry, something went wrong.
We could make it default to auto-clear and then allow for a flag that disables it.
function draw(g::Game) # auto-clears end function draw(g::Game, noclear=true) # no auto-clear end
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For example, I want this to result in tracing a line along
w
's history of positions.For me it just shows the circle moving about as determined by
w
's update function, while I'm expecting many little circles showingw
's trajectory.It seems in certain examples you had to clear the canvas by adding
clear()
orfill()
? But for me I see no difference.https://docs.juliahub.com/GameZero/tTDGf/0.2.1/examples/basic2/
https://docs.juliahub.com/GameZero/tTDGf/0.2.1/examples/Breakout/
Is what I'm asking for possible? Sorry if I'm missing something obvious, I'm fairly new to Julia.
The text was updated successfully, but these errors were encountered: