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react-native-reanimated.d.ts
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react-native-reanimated.d.ts
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// Project: https://github.com/kmagiera/react-native-reanimated
// TypeScript Version: 2.8
declare module 'react-native-reanimated' {
import { ComponentClass, ReactNode, Component } from 'react';
import {
ViewProps,
TextProps,
ImageProps,
ScrollViewProps,
StyleProp,
ViewStyle,
TextStyle,
ImageStyle,
TransformsStyle,
View as ReactNativeView,
Text as ReactNativeText,
Image as ReactNativeImage,
ScrollView as ReactNativeScrollView
} from 'react-native';
namespace Animated {
class AnimatedNode<T> {
constructor(
nodeConfig: object,
inputNodes?: ReadonlyArray<AnimatedNode<any>>,
);
isNativelyInitialized(): boolean;
/**
* ' __value' is not available at runtime on AnimatedNode<T>. It is
* necessary to have some discriminating property on a type to know that
* an AnimatedNode<number> and AnimatedNode<string> are not compatible types.
*/
' __value': T;
}
class AnimatedClock extends AnimatedNode<number> {
constructor();
}
export enum Extrapolate {
EXTEND = 'extend',
CLAMP = 'clamp',
IDENTITY = 'identity',
}
interface InterpolationConfig {
inputRange: ReadonlyArray<Adaptable<number>>;
outputRange: ReadonlyArray<Adaptable<number>>;
extrapolate?: Extrapolate;
extrapolateLeft?: Extrapolate;
extrapolateRight?: Extrapolate;
}
type Value = string | number | boolean;
class AnimatedValue<T extends Value> extends AnimatedNode<T> {
constructor(value?: T);
setValue(value: Adaptable<T>): void;
interpolate(config: InterpolationConfig): AnimatedNode<number>;
}
export type Mapping = { [key: string]: Mapping } | Adaptable<any>;
export type Adaptable<T> =
| T
| AnimatedNode<T>
| ReadonlyArray<T | AnimatedNode<T> | ReadonlyArray<T | AnimatedNode<T>>>;
type BinaryOperator<T = number> = (
left: Adaptable<number>,
right: Adaptable<number>
) => AnimatedNode<T>;
type UnaryOperator = (value: Adaptable<number>) => AnimatedNode<number>;
type MultiOperator<T = number> = (
a: Adaptable<number>,
b: Adaptable<number>,
...others: Adaptable<number>[]
) => AnimatedNode<T>;
export interface AnimationState {
finished: AnimatedValue<number>;
position: AnimatedValue<number>;
time: AnimatedValue<number>;
}
export interface PhysicsAnimationState extends AnimationState {
velocity: AnimatedValue<number>;
}
export type DecayState = PhysicsAnimationState;
export interface DecayConfig {
deceleration: Adaptable<number>;
}
export interface BackwardCompatibleWrapper {
start: (callback?: (data: { finished: boolean }) => any) => void;
stop: () => void;
}
export interface TimingState extends AnimationState {
frameTime: AnimatedValue<number>;
}
export type EasingFunction = (value: Adaptable<number>) => AnimatedNode<number>;
export interface TimingConfig {
toValue: Adaptable<number>;
duration: Adaptable<number>;
easing: EasingFunction;
}
export type SpringState = PhysicsAnimationState;
export interface SpringConfig {
damping: Adaptable<number>;
mass: Adaptable<number>;
stiffness: Adaptable<number>;
overshootClamping: Adaptable<number> | boolean;
restSpeedThreshold: Adaptable<number>;
restDisplacementThreshold: Adaptable<number>;
toValue: Adaptable<number>;
}
interface SpringConfigWithOrigamiTensionAndFriction {
tension: Adaptable<number>;
mass: Adaptable<number>;
friction: Adaptable<number>;
overshootClamping: Adaptable<number> | boolean;
restSpeedThreshold: Adaptable<number>;
restDisplacementThreshold: Adaptable<number>;
toValue: Adaptable<number>;
}
interface SpringConfigWithBouncinessAndSpeed {
bounciness: Adaptable<number>;
mass: Adaptable<number>;
speed: Adaptable<number>;
overshootClamping: Adaptable<number> | boolean;
restSpeedThreshold: Adaptable<number>;
restDisplacementThreshold: Adaptable<number>;
toValue: Adaptable<number>;
}
type SpringUtils = {
makeDefaultConfig: () => SpringConfig;
makeConfigFromBouncinessAndSpeed: (prevConfig: SpringConfigWithBouncinessAndSpeed) => SpringConfig;
makeConfigFromOrigamiTensionAndFriction: (prevConfig: SpringConfigWithOrigamiTensionAndFriction) => SpringConfig
}
export const SpringUtils: SpringUtils
type AnimatedTransform = { [P in keyof TransformsStyle["transform"]]: Animated.Adaptable<TransformsStyle["transform"][P]> };
type AnimateStyle<S extends object> = {
[K in keyof S]: K extends 'transform' ? AnimatedTransform : (S[K] extends ReadonlyArray<any>
? ReadonlyArray<AnimateStyle<S[K][0]>>
: S[K] extends object
? AnimateStyle<S[K]>
:
| S[K]
| AnimatedNode<
// allow `number` where `string` normally is to support colors
S[K] extends (string | undefined) ? S[K] | number : S[K]
>)
};
type AnimateProps<
S extends object,
P extends {
style?: StyleProp<S>;
}
> = {
[K in keyof P]: K extends 'style'
? StyleProp<AnimateStyle<S>>
: P[K] | AnimatedNode<P[K]>
};
type CodeProps = {
exec?: AnimatedNode<number>
children?: () => AnimatedNode<number>
};
// components
export class View extends Component<AnimateProps<ViewStyle, ViewProps>> {
getNode(): ReactNativeView;
}
export class Text extends Component<AnimateProps<TextStyle, TextProps>> {
getNode(): ReactNativeText;
}
export class Image extends Component<
AnimateProps<ImageStyle, ImageProps>
> {
getNode(): ReactNativeImage;
}
export class ScrollView extends Component<
AnimateProps<ViewStyle, ScrollViewProps>
> {
getNode(): ReactNativeScrollView;
}
export class Code extends Component<CodeProps> {}
export function createAnimatedComponent(component: any): any;
// classes
export {
AnimatedClock as Clock,
AnimatedNode as Node,
AnimatedValue as Value,
};
// base operations
export const add: MultiOperator;
export const sub: MultiOperator;
export const multiply: MultiOperator;
export const divide: MultiOperator;
export const pow: MultiOperator;
export const modulo: MultiOperator;
export const sqrt: UnaryOperator;
export const log: UnaryOperator;
export const sin: UnaryOperator;
export const cos: UnaryOperator;
export const tan: UnaryOperator;
export const acos: UnaryOperator;
export const asin: UnaryOperator;
export const atan: UnaryOperator;
export const exp: UnaryOperator;
export const round: UnaryOperator;
export const floor: UnaryOperator;
export const ceil: UnaryOperator;
export const lessThan: BinaryOperator<0 | 1>;
export const eq: BinaryOperator<0 | 1>;
export const greaterThan: BinaryOperator<0 | 1>;
export const lessOrEq: BinaryOperator<0 | 1>;
export const greaterOrEq: BinaryOperator<0 | 1>;
export const neq: BinaryOperator<0 | 1>;
export const and: MultiOperator<0 | 1>;
export const or: MultiOperator<0 | 1>;
export function proc(
cb: (...params: Array<Animated.Value<number>>) => Adaptable<number>
): (...args: Array<Adaptable<number>>) => AnimatedNode<number>;
export function defined(value: Adaptable<any>): AnimatedNode<0 | 1>;
export function not(value: Adaptable<any>): AnimatedNode<0 | 1>;
export function set(
valueToBeUpdated: AnimatedValue<number>,
sourceNode: Adaptable<number>,
): AnimatedNode<number>;
export function concat(
...args: Array<Adaptable<string> | Adaptable<number>>,
): AnimatedNode<string>;
export function cond<T extends Value = number>(
conditionNode: Adaptable<number>,
ifNode: Adaptable<T>,
elseNode?: Adaptable<T>,
): AnimatedNode<T>;
export function block<T>(
items: ReadonlyArray<Adaptable<T>>,
): AnimatedNode<T>;
export function call<T>(
args: ReadonlyArray<T | AnimatedNode<T>>,
callback: (args: ReadonlyArray<T>) => void,
): AnimatedNode<0>;
export function debug<T>(
message: string,
value: Adaptable<T>,
): AnimatedNode<T>;
export function onChange(
value: Adaptable<number>,
action: Adaptable<number>,
): AnimatedNode<number>;
export function startClock(clock: AnimatedClock): AnimatedNode<0>;
export function stopClock(clock: AnimatedClock): AnimatedNode<0>;
export function clockRunning(clock: AnimatedClock): AnimatedNode<0 | 1>;
// the return type for `event` is a lie, but it's the same lie that
// react-native makes within Animated
type EventArgFunc<T> = (arg: T) => Node<number>;
type EventMapping<T> = T extends object ? { [K in keyof T]?: EventMapping<T[K]> | EventArgFunc<T[K]> } : Adaptable<T> | EventArgFunc<T>;
type EventMappingArray<T> = T extends Array<any> ? { [I in keyof T]: EventMapping<T[I]> } : [EventMapping<T>]
export function event<T>(
argMapping: T extends never ? ReadonlyArray<Mapping> : Readonly<EventMappingArray<T>>,
config?: {},
): (...args: any[]) => void;
// derived operations
export function abs(value: Adaptable<number>): AnimatedNode<number>;
export function acc(value: Adaptable<number>): AnimatedNode<number>;
export function color(
r: Adaptable<number>,
g: Adaptable<number>,
b: Adaptable<number>,
a?: Adaptable<number>,
): AnimatedNode<number>;
export function diff(value: Adaptable<number>): AnimatedNode<number>;
export function diffClamp(
value: Adaptable<number>,
minVal: Adaptable<number>,
maxVal: Adaptable<number>,
): AnimatedNode<number>;
export function interpolate(
value: Adaptable<number>,
config: InterpolationConfig,
): AnimatedNode<number>;
export const max: BinaryOperator;
export const min: BinaryOperator;
// animations
export function decay(
clock: AnimatedClock,
state: DecayState,
config: DecayConfig,
): AnimatedNode<number>;
export function timing(
clock: AnimatedClock,
state: TimingState,
config: TimingConfig,
): AnimatedNode<number>;
export function spring(
clock: AnimatedClock,
state: SpringState,
config: SpringConfig,
): AnimatedNode<number>;
// backward compatible API
export function spring(
node: AnimatedNode<number>,
config: SpringConfig,
): BackwardCompatibleWrapper;
export function timing(
node: AnimatedNode<number>,
config: TimingConfig,
): BackwardCompatibleWrapper;
export function decay(
node: AnimatedNode<number>,
config: DecayConfig,
): BackwardCompatibleWrapper;
// hooks
export function useCode(
exec: AnimatedNode<number>,
deps: Array<any>,
): void
// configuration
export function addWhitelistedNativeProps(props: { [key: string]: true }): void;
}
export default Animated;
interface EasingStatic {
linear: Animated.EasingFunction;
ease: Animated.EasingFunction;
quad: Animated.EasingFunction;
cubic: Animated.EasingFunction;
poly(n: Animated.Adaptable<number>): Animated.EasingFunction;
sin: Animated.EasingFunction;
circle: Animated.EasingFunction;
exp: Animated.EasingFunction;
elastic(bounciness?: Animated.Adaptable<number>): Animated.EasingFunction;
back(s?: Animated.Adaptable<number>): Animated.EasingFunction;
bounce: Animated.EasingFunction;
bezier(
x1: number,
y1: number,
x2: number,
y2: number,
): Animated.EasingFunction;
in(easing: Animated.EasingFunction): Animated.EasingFunction;
out(easing: Animated.EasingFunction): Animated.EasingFunction;
inOut(easing: Animated.EasingFunction): Animated.EasingFunction;
}
export const Easing: EasingStatic;
export interface TransitioningViewProps extends ViewProps {
transition: ReactNode;
}
export class TransitioningView extends Component<TransitioningViewProps> {
animateNextTransition(): void;
}
export class Transitioning extends Component {
static View: typeof TransitioningView;
}
export interface TransitionProps {
delayMs?: number;
durationMs?: number;
interpolation?: 'linear' | 'easeIn' | 'easeOut' | 'easeInOut';
propagation?: 'top' | 'bottom' | 'left' | 'right';
}
export interface TransitionInOutProps extends TransitionProps {
type?: 'fade' | 'scale' | 'slide-top' | 'slide-bottom' | 'slide-right' | 'slide-left';
}
export class Transition extends Component {
static In: ComponentClass<TransitionInOutProps>;
static Out: ComponentClass<TransitionInOutProps>;
static Change: ComponentClass<TransitionProps>;
static Together: ComponentClass<{}>;
static Sequence: ComponentClass<{}>;
}
}