Include a directory in your Rust binary, e.g. static files for your web server or assets for your game.
- Automatically compile data into binary
- Use rust-phf for efficient lookup
- Wrapping API around the phf map, to abstract away additional features
- Compression, with optional crate "flate2"
- Reading from source files for debug builds
- Tested on non-Linux platforms. Passthrough won't work on Windows, the rest should.
Cargo.toml
[package]
name = "example"
version = "0.1.0"
build = "build.rs"
include = ["data"]
[dependencies]
phf = "0.7.21"
includedir = "0.4.0"
[build-dependencies]
includedir_codegen = "0.4.0"
build.rs
extern crate includedir_codegen;
use includedir_codegen::Compression;
fn main() {
includedir_codegen::start("FILES")
.dir("data", Compression::Gzip)
.build("data.rs")
.unwrap();
}
src/main.rs
extern crate includedir;
extern crate phf;
use std::env;
include!(concat!(env!("OUT_DIR"), "/data.rs"));
fn main() {
FILES.set_passthrough(env::var_os("PASSTHROUGH").is_some());
println!("{:?}", FILES.get("data/foo"))
}