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uinputdefs.go
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uinputdefs.go
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package uinput
import "syscall"
// types needed from uinput.h
const (
uinputMaxNameSize = 80
uiDevCreate = 0x5501
uiDevDestroy = 0x5502
uiDevSetup = 0x405c5503
// this is for 64 length buffer to store name
// for another length generate using : (len << 16) | 0x8000552C
uiGetSysname = 0x8041552c
uiSetEvBit = 0x40045564
uiSetKeyBit = 0x40045565
uiSetRelBit = 0x40045566
uiSetAbsBit = 0x40045567
busUsb = 0x03
)
// input event codes as specified in input-event-codes.h
const (
evSyn = 0x00
evKey = 0x01
evRel = 0x02
evAbs = 0x03
relX = 0x0
relY = 0x1
relHWheel = 0x6
relWheel = 0x8
relDial = 0x7
absX = 0x00
absY = 0x01
absZ = 0x02
absRX = 0x03
absRY = 0x04
absRZ = 0x05
absHat0X = 0x10
absHat0Y = 0x11
absMtSlot = 0x2f
absMtTouchMajor = 0x30
absMtPositionX = 0x35
absMtPositionY = 0x36
absMtTrackingId = 0x39
synReport = 0
evMouseBtnLeft = 0x110
evMouseBtnRight = 0x111
evMouseBtnMiddle = 0x112
evBtnTouch = 0x14a
)
const (
btnStateReleased = 0
btnStatePressed = 1
absSize = 64
)
type inputID struct {
Bustype uint16
Vendor uint16
Product uint16
Version uint16
}
// translated to go from uinput.h
type uinputUserDev struct {
Name [uinputMaxNameSize]byte
ID inputID
EffectsMax uint32
Absmax [absSize]int32
Absmin [absSize]int32
Absfuzz [absSize]int32
Absflat [absSize]int32
}
// translated to go from input.h
type inputEvent struct {
Time syscall.Timeval
Type uint16
Code uint16
Value int32
}