From fb19b81e409f4bdb546f34a1e41dbbaa37e07556 Mon Sep 17 00:00:00 2001 From: Opstic <46141527+opstic@users.noreply.github.com> Date: Mon, 31 Jul 2023 15:28:20 -0400 Subject: [PATCH] Extend the default render range of 2D camera (#9310) # Objective - Fixes #9138 ## Solution - Calling `Camera2dBundle::default()` will now result in a `Camera2dBundle` with `Vec3::ZERO` transform, `far` value of `1000.` and `near` value of `-1000.`. - This will enable the rendering of 2d entities in negative z space by default. - I did not modify `new_with_far` as moving the camera to `Vec3::ZERO` in that function will cause entities in the positive z space to become hidden without further changes. And the further changes cannot be applied without it being a breaking change. --- .../src/core_2d/camera_2d.rs | 27 ++++++++++++++++++- 1 file changed, 26 insertions(+), 1 deletion(-) diff --git a/crates/bevy_core_pipeline/src/core_2d/camera_2d.rs b/crates/bevy_core_pipeline/src/core_2d/camera_2d.rs index 36765180a15ad..fcd794029b04f 100644 --- a/crates/bevy_core_pipeline/src/core_2d/camera_2d.rs +++ b/crates/bevy_core_pipeline/src/core_2d/camera_2d.rs @@ -35,7 +35,32 @@ pub struct Camera2dBundle { impl Default for Camera2dBundle { fn default() -> Self { - Self::new_with_far(1000.0) + let projection = OrthographicProjection { + far: 1000., + near: -1000., + ..Default::default() + }; + let transform = Transform::default(); + let view_projection = + projection.get_projection_matrix() * transform.compute_matrix().inverse(); + let frustum = Frustum::from_view_projection_custom_far( + &view_projection, + &transform.translation, + &transform.back(), + projection.far(), + ); + Self { + camera_render_graph: CameraRenderGraph::new(crate::core_2d::graph::NAME), + projection, + visible_entities: VisibleEntities::default(), + frustum, + transform, + global_transform: Default::default(), + camera: Camera::default(), + camera_2d: Camera2d::default(), + tonemapping: Tonemapping::None, + deband_dither: DebandDither::Disabled, + } } }