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I'm interested in this: please open a PR :) |
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I often find myself needing to work with 3D triangles in one of my personal projects. However, there's no
bevy_math::primitives::Triangle3d
. I believe a dedicatedTriangle3d
struct could be useful.Advantages:
Workarounds
I am using the
bevy_math::primitives::polygon
. It sacrifices clarity and convenience.I'm willing to contribute the implementation. Are there any downsides or reasons this might not be a good fit for
bevy_math
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