Gizmo gradient blending should be done in the color space provided, rather than linear RGB #12162
Labels
A-Gizmos
Visual editor and debug gizmos
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
Milestone
Bevy version
0.13.1
What you did
Called
bevy_gizmo::gizmos::line_gradient
or similar.What went wrong
The colors appear to be blended in linear RGBA space: instead, these should be blended in the color space of the start and end color types (which should be forced to be the same).
Additional information
Found as part of #12056.
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