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0.9.1
Tried applying a viewport to a camera with hdr and bloom turned on
The bloom doesn't account for the viewport correctly, leading to weird bloom artifacts.
Simply add a viewport to the Camera of the bloom example:
camera: Camera { hdr: true, // 1. HDR must be enabled on the camera viewport: Some(Viewport { physical_size: UVec2::new(600, 600), ..default() }), ..default() },
The text was updated successfully, but these errors were encountered:
This will be fixed in bevy 0.10 #6802.
Sorry, something went wrong.
Ah, my apologies! I looked in the issues but didn't think to look in the PRs. Will do so from now on
No worries, thanks for the bug report :)
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Bevy version
0.9.1
What you did
Tried applying a viewport to a camera with hdr and bloom turned on
What went wrong
The bloom doesn't account for the viewport correctly, leading to weird bloom artifacts.
Steps to Reproduce
Simply add a viewport to the Camera of the bloom example:
The text was updated successfully, but these errors were encountered: