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Releases: beyond-all-reason/bar-lobby

0.7.2

28 Aug 00:27
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  • Multiplayer custom battle list
  • Multiplayer custom battleroom (essential functionality only for now)
  • Sticky battle tab (for when switching away from current online battle)
  • Complete controls refactor that now use a handful of PrimeVue components
  • Nicer handling for fatal errors
  • Many other tweaks and bug fixes

0.6.5

08 May 09:08
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  • Fixed map images not showing for Linux

0.6.4

07 May 12:44
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  • Fixed 7za not having execute permissions for Linux
  • Fixed game updater not internally storing the latest version immediately

0.6.3

06 May 12:34
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  • Added initial setup state which is only entered if no engine or game installation can be found

0.6.2

03 May 22:48
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  • Fixed bug with AI options in battle

0.6.1

03 May 00:02
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  • Releases now automated. .AppImage for Linux, portable and installer binaries for Windows
  • App should auto update on launch if there are later releases published here using the .blockmap file which should be a delta from the previous release
  • Offline battles now pretty functional:
    • Supports adding and removing bots, drag and drop is used to move battle participants between teams
    • Map preview component using Canvas API. Supports some basic start box layouts
    • AI options and game options (modoptions) all configurable via settings modals, automatically parsed from the game files
  • Context menu and tooltips
  • Integrated download manager for engine, game and maps
  • Many codebase improvements and API refactors to make development a bit smoother going forward

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0.5.0

02 May 19:26
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0.5.0 Pre-release
Pre-release
v0.5.0

ci wip

v0.2.0-alpha

14 Dec 01:14
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v0.2.0-alpha Pre-release
Pre-release
  • Login and registration functional and hooked up to live server
  • General scaffold created with general notes on each view

0.1.0

08 Dec 19:46
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0.1.0 Pre-release
Pre-release

Not a functioning lobby at all, just a preliminary testing build