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Hi there. By default RuntimeTypeInfo is set to false for Nintendo Switch projects in Visual Studio 2017.
Is there a way to enable it? I see there is a NoRTTI flag but not the inverse.
The text was updated successfully, but these errors were encountered:
Hi there. By default
RuntimeTypeInfo
is set to false for Nintendo Switch projects in Visual Studio 2017.Is there a way to enable it? I see there is a
NoRTTI
flag but not the inverse.The text was updated successfully, but these errors were encountered: