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Console Mod Menu

A console-based mod menu for pyunrealsdk following the mods_base layout.

Should be entirely game agnostic, so useful during development before having made a proper, gui-based mod menu.

Optional Extra Modules

If some extra modules are available, the menu enables a few extra features. These are optional, the menu will gracefully degrade if they are not available.

If the keybinds.raw_keybinds module is present, allows binding a key from a raw key press. See the implementation in oak-mod-manager for what interface this is expected to have.

If the function ui_utils.show_hud_message is present, it is used to notify when a key has been bound from one of the raw presses from above. This function should take a title as the first arg and a message as the second (both positionally), and show them in a temporary message on screen.

Changelog

v1.4

  • Improved suggestions when trying to bind a key by name, and misspelling it.
  • Swap known controller key names between UE3/UE4 versions, based on game.
  • Grouped options with no visible children no longer show their header.

Older

Versions 1.0 through 1.3 were developed as part of the oak-mod-manager, see it for a full changelog.