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Electrobun

What is Electrobun?

Electrobun is in the very early stages. We currently only support development on arm macs, it has memory leaks, has no tests, it's not available in npm yet, and many core things are still missing.

Electrobun aims to be a complete solution-in-a-box for building, updating, and shipping ultra fast, tiny, and cross-platform desktop applications written in Typescript. Under the hood it uses bun to execute the main process and to bundle webview typescript, and has native bindings written in zig.

Visit Electrobun.dev to see api documentation, guides, and more.

Project Goals

  • Write typescript for the main process and webviews without having to think about it.
  • Isolation between main and webview processes with fast, typed, easy to implement RPC between them.
  • Small self-extracting app bundles ~12MB (when using system webview, most of this is the bun runtime)
  • Even smaller app updates as small as 4KB (using bsdiff it only downloads tiny patches between versions)
  • Provide everything you need in one tightly integrated workflow to start writing code in 5 minutes and distribute in 10.

Architecture

Read about how Electrobun is designed, and why, in our architecture docs.

Roadmap

See the detailed detailed Roadmap.

High level roadmap

Milestones Description
Core Architecture Ship a working proof of concept with most of the core architecture wired up
Packaging and signing Packaging and code signing for MacOS
Shipping updates Integrated auto-updator
Webview Tag Cross browser electrobun implementation of the tag that electron has, for isolated nested webviews
Port co(lab) Harden implementation and enough electron parity to migrate https://colab.sh from Electron to Electrobun
Custom Web Runtime Optionally use a cross-platform web runtime (Chromium) instead of the system's native webview
Intel Mac Builds build on and distribute to intel macs
API Parity Accelerate development of Electrobun apis and native integrations to enable apps to migrate from Electron and Tauri
Windows support build for and distribute to Windows

Contributing

On the road to a stable 1.0.0 I'm probably going to just be pushing directly to main a lot.

As we get closer to 1.0.0 I'll probably make guidelines for PRs and stuff. In the meantime if you find this project and want to contribute code it's probably best to create an issue first or ping me on twitter or discord to discuss when, what, and how is best to do that.

Ways to get involved at this early stage:

  • Follow us on X for updates @BlackboardTech
  • Join the conversation on Discord
  • Create and participate in Github issues and discussions

Building

run bun run install-zig to install the right version of zig to vendors/zig

bun dev:playground and bun dev:playground:canary will compile everything in electrobun in either dev mode and then compile the playground app in either dev or canary modes and run it.

Note: use lldb <path-to-bundle>/Contents/MacOS/launcher and then run to debug release builds