-
Notifications
You must be signed in to change notification settings - Fork 0
/
Interactions.cs
37 lines (36 loc) · 1022 Bytes
/
Interactions.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Interactions : MonoBehaviour
{
public Text text;
public RectTransform panel;
private void Start()
{
panel.gameObject.SetActive(false);
}
private void FixedUpdate()
{
RaycastHit hit;
if (Physics.Raycast(transform.position, transform.forward, out hit, 5))
{
if (hit.collider.gameObject.tag.Equals("POI"))
{
POI p = hit.collider.gameObject.GetComponent<POI>();
panel.gameObject.SetActive(true);
text.text = p.gameObject.name;
if (p.broken && (Main.brokenStatus == true))
text.text += " (Broken)";
}
else
{
panel.gameObject.SetActive(false);
}
}
else
{
panel.gameObject.SetActive(false);
}
}
}