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Currently drawing 3D objects requires a specialized structure containing the view matrix, projection matrix and light source for rendering the scene. It would be useful to include a node for converting 2D (or 3D) projection matrices straight into a fixed 3D view point e.g. (Eye at (0,0,0) looking into -Z) and fixed or configurable light source.
This would allow easily drawing 3D objects into the eye-centric coordinate frame which is very useful in certain situations.
The text was updated successfully, but these errors were encountered:
Currently drawing 3D objects requires a specialized structure containing the view matrix, projection matrix and light source for rendering the scene. It would be useful to include a node for converting 2D (or 3D) projection matrices straight into a fixed 3D view point e.g. (Eye at (0,0,0) looking into -Z) and fixed or configurable light source.
This would allow easily drawing 3D objects into the eye-centric coordinate frame which is very useful in certain situations.
The text was updated successfully, but these errors were encountered: