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When using non-linear display surfaces such as spherical projection domes, each pixel in the projector output will be independently mapped to a viewing direction in the world. Currently the mesh mapping solution allows correcting this distortion using a grid of vertices that warp the final image texture.
However, given that we have a cubemap handy, the precision of this mapping can be improved by mapping each pixel fragment independently to a direction in the cubemap, essentially doing the distortion of the view directions in the fragment shader instead of the pixel shader.
The text was updated successfully, but these errors were encountered:
glopesdev
changed the title
Generalize mesh mapping to allow for non-linear projection maps
Generalize mesh mapping to allow for pixel space view mapping
Aug 25, 2021
When using non-linear display surfaces such as spherical projection domes, each pixel in the projector output will be independently mapped to a viewing direction in the world. Currently the mesh mapping solution allows correcting this distortion using a grid of vertices that warp the final image texture.
However, given that we have a cubemap handy, the precision of this mapping can be improved by mapping each pixel fragment independently to a direction in the cubemap, essentially doing the distortion of the view directions in the fragment shader instead of the pixel shader.
The text was updated successfully, but these errors were encountered: