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Similar to DrawImage, it can be useful to generate a wrap-around animation using DrawCheckerboard directly by simply shifting the texture coordinates. You can do this currently by RenderTexture > DrawImage, but it is both less performant and risks aliasing if texture resolution is not high enough.
The text was updated successfully, but these errors were encountered:
Similar to
DrawImage
, it can be useful to generate a wrap-around animation usingDrawCheckerboard
directly by simply shifting the texture coordinates. You can do this currently byRenderTexture > DrawImage
, but it is both less performant and risks aliasing if texture resolution is not high enough.The text was updated successfully, but these errors were encountered: