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Artifacts in WebGL mesh #25149

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birkskyum opened this issue Sep 1, 2022 · 2 comments
Closed

Artifacts in WebGL mesh #25149

birkskyum opened this issue Sep 1, 2022 · 2 comments
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needs-investigation A bug not 100% confirmed/fixed OS/Desktop

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@birkskyum
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In Brave, the mesh is changed sometimes - here we have a hillshade that is showing the slope of the mesh of a WebGL 1 render:

It's working here (in all Browsers incl. Brave):
https://jsfiddle.net/0v8hpatL/1/
Screen Shot 2022-09-01 at 22 44 34

It's not working here with same code - just in codepen instead, and it only breaks in Brave:
https://codepen.io/birkskyum-1471370946/pen/oNdNgLq

Screen Shot 2022-09-01 at 22 43 21

In a 3D example, it's clear that these artifacts change the mesh:
https://maplibre.org/maplibre-gl-js-docs/example/3d-terrain/

Brave with Chromium 105:
Screen Shot 2022-08-26 at 10 53 01
Screen Shot 2022-08-26 at 11 05 23

@birkskyum
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@birkskyum
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Using latest Brave and latest MapLibre I can't reproduce the error anymore!

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Labels
needs-investigation A bug not 100% confirmed/fixed OS/Desktop
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