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SoundFx Library

This module contains audio effects, and offers no functionality on its own.
Included are over 150 sound effects and loops, ranging from combat hit sounds to forest ambient loops.

None of the included sounds were made by me. They are all licensed in such a way that I am allowed to share them in this library.
Details on the creators, licenses, changes I've made and links to the source can be found in Attribution.xlsx

Please note that while you are allowed to use all of these sounds for your personal games, not all sounds are licensed to be used in a commercial settings. It is up to you to check the license of each sound you're using, Attribution.xlsx might contain errors, no rights can be derived from that document.

You do not need to enable this module in 'Manage Modules', but if you have Soundboard by Blitz or Moulinette Forge Sounds active, you can activate the module to have its sounds registered as packs with those modules.

Here is a list of modules that can be used to create soundboards, in order to play these sounds:

Importing Sounds into Material Deck or Material Keys

When selecting a sound for the module's soundboard, select 'File Picker'. When the file browser is open, make sure it is set to 'User Data' at the top. Then browse to 'modules/soundfxlibrary' and then select the category you want and pick a sound.

Importing Sounds in Soundboard by Blitz

With this module active, Soundboard by Blitz will register the sounds in packs which can be enabled/disabled individually.

Custom Directory

Alternatively, you can control the organization more if you've set a custom soundboard directory in Soundboard's module settings. Copy sounds from 'modules/soundfxlibrary' into that directory. Use folders to create categories.

Using Sounds in Moulinette Forge Sounds

With this module active, index your sounds again and Moulinette will index the module directory.

License

This library is covered under the MIT license, however, this does not cover any of the included sounds.
Details on the creators, licenses, changes I've made and links to the source can be found in Attribution.xlsx