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stateresolutionv2heaps.go
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stateresolutionv2heaps.go
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// Copyright 2020 The Matrix.org Foundation C.I.C.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package gomatrixserverlib
import (
"strings"
)
// A stateResV2ConflictedPowerLevel is used to sort the events by effective
// power level, origin server TS and the lexicographical comparison of event
// IDs. It is a bit of an optimisation to use this - by working out the
// effective power level etc ahead of time, we use less CPU cycles during the
// sort.
type stateResV2ConflictedPowerLevel struct {
powerLevel int64
originServerTS int64
eventID string
event *Event
}
// A stateResV2ConflictedPowerLevelHeap is used to sort the events using
// sort.Sort or by using the heap functions for further optimisation. Sorting
// ensures that the results are deterministic.
type stateResV2ConflictedPowerLevelHeap []*stateResV2ConflictedPowerLevel
// Len implements sort.Interface
func (s stateResV2ConflictedPowerLevelHeap) Len() int {
return len(s)
}
// Less implements sort.Interface
func (s stateResV2ConflictedPowerLevelHeap) Less(i, j int) bool {
// Try to tiebreak on the effective power level
if s[i].powerLevel > s[j].powerLevel {
return true
}
if s[i].powerLevel < s[j].powerLevel {
return false
}
// If we've reached here then s[i].powerLevel == s[j].powerLevel
// so instead try to tiebreak on origin server TS
if s[i].originServerTS < s[j].originServerTS {
return false
}
if s[i].originServerTS > s[j].originServerTS {
return true
}
// If we've reached here then s[i].originServerTS == s[j].originServerTS
// so instead try to tiebreak on a lexicographical comparison of the event ID
return strings.Compare(s[i].eventID[:], s[j].eventID[:]) > 0
}
// Swap implements sort.Interface
func (s stateResV2ConflictedPowerLevelHeap) Swap(i, j int) {
s[i], s[j] = s[j], s[i]
}
// Push implements heap.Interface
func (s *stateResV2ConflictedPowerLevelHeap) Push(x interface{}) {
*s = append(*s, x.(*stateResV2ConflictedPowerLevel))
}
// Pop implements heap.Interface
func (s *stateResV2ConflictedPowerLevelHeap) Pop() interface{} {
old := *s
n := len(old)
x := old[n-1]
*s = old[:n-1]
return x
}
// A stateResV2ConflictedOther is used to sort the events by power level
// mainline positions, origin server TS and the lexicographical comparison of
// event IDs. It is a bit of an optimisation to use this - by working out the
// effective power level etc ahead of time, we use less CPU cycles during the
// sort.
type stateResV2ConflictedOther struct {
mainlinePosition int
originServerTS int64
eventID string
event *Event
}
// A stateResV2ConflictedOtherHeap is used to sort the events using
// sort.Sort or by using the heap functions for further optimisation. Sorting
// ensures that the results are deterministic.
type stateResV2ConflictedOtherHeap []*stateResV2ConflictedOther
// Len implements sort.Interface
func (s stateResV2ConflictedOtherHeap) Len() int {
return len(s)
}
// Less implements sort.Interface
func (s stateResV2ConflictedOtherHeap) Less(i, j int) bool {
// Try to tiebreak on the mainline position
if s[i].mainlinePosition < s[j].mainlinePosition {
return false
}
if s[i].mainlinePosition > s[j].mainlinePosition {
return true
}
// If we've reached here then s[i].mainlinePosition == s[j].mainlinePosition
// so instead try to tiebreak on origin server TS
if s[i].originServerTS < s[j].originServerTS {
return true
}
if s[i].originServerTS > s[j].originServerTS {
return false
}
// If we've reached here then s[i].originServerTS == s[j].originServerTS
// so instead try to tiebreak on a lexicographical comparison of the event ID
return strings.Compare(s[i].eventID[:], s[j].eventID[:]) < 0
}
// Swap implements sort.Interface
func (s stateResV2ConflictedOtherHeap) Swap(i, j int) {
s[i], s[j] = s[j], s[i]
}
// Push implements heap.Interface
func (s *stateResV2ConflictedOtherHeap) Push(x interface{}) {
*s = append(*s, x.(*stateResV2ConflictedOther))
}
// Pop implements heap.Interface
func (s *stateResV2ConflictedOtherHeap) Pop() interface{} {
old := *s
n := len(old)
x := old[n-1]
*s = old[:n-1]
return x
}