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Turbine - A Cadence Fully On-chain Game Framework with ECS Architecture

License

Turbine is currently in development, and is not yet ready for production use.

Turbine is a fully on-chain game framework for the Cadence programming language on Flow blockchain. It utilizes the Entity Component System (ECS) architecture, providing a flexible and powerful framework for developing a wide range of games.

Contracts

Turbine is composed of a number of contracts that work together to provide a complete game framework.
The core contracts are:

Contract Description
IComponent The interface contract for all components.
IEntity The interface contract for all entities.
ISystem The interface contract for all systems.
IModule The interface contract for all modules.
IWorld The interface contract for the game world.
Context The contract including the Consumer and Provider interfaces
EntityManager The contract that manages all entities in the world.
CoreEntity The contract that implements the IEntity interface.
CoreWorld The contract that implements the IWorld interface.
EntityQuery The utiltity contract that queries entities in the world.
WorldUtils The utiltity contract that dump or import all entities for the world.

Core contracts can be found on here:

Network Address
Testnet 0x3102c5131b585d67