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risistar.py
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risistar.py
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import requests
import os
import heapq
import math
import re
import sys
import threading
import time
import traceback
from BuildOrder import BuildOrder
from CombatReport import CombatReport
from Config import Config
from Player import Player
from Request import Request
from tasks.Task import Task
from tasks.CheckAchievementsTask import CheckAchievementsTask
from tasks.ColonizeTask import ColonizeTask
from tasks.PickOfficerTask import PickOfficerTask
from tasks.PickTechTask import PickTechTask
from tasks.PlanningTask import PlanningTask
from tasks.ScanFleetsTask import ScanFleetsTask
from UtilitiesFunctions import log
with open("secret.txt") as file:
pseudo = file.readline().replace("\n", "")
password = file.readline().replace("\n", "") # en clair
class IA:
_file = __file__
config = Config.load()
error = config.getError()
if error is not None:
print(error)
sys.exit("Bad configuration !")
domain = config.domain
mainURL = "https://" + domain + "/index.php?"
buildingPage = "https://" + domain + "/game.php?page=buildings"
overviewPage = "https://" + domain + "/game.php?page=overview"
renamingPage = "https://" + domain + "/game.php?page=overview&mode=rename&name="
sendBackFleetPage = "https://" + domain + "/game.php?page=fleetTable&action=sendfleetback"
sendFleetStep1Page = "https://" + domain + "/game.php?page=fleetStep1"
sendFleetStep2Page = "https://" + domain + "/game.php?page=fleetStep2"
sendFleetStep3Page = "https://" + domain + "/game.php?page=fleetStep3"
scanShipsPage = "https://" + domain + "/game.php?page=fleetTable"
buildDefPage = "https://" + domain + "/game.php?page=shipyard&mode=defense"
buildShipPage = "https://" + domain + "/game.php?page=shipyard&mode=fleet"
researchPage = "https://" + domain + "/game.php?page=research"
officerPage = "https://" + domain + "/game.php?page=officier"
battleSimulatorPage = "https://" + domain + "/game.php?page=battleSimulator&mode=send"
battleRapportPage = "https://" + domain + "/game.php?page=raport&raport="
achievementsPage = "https://" + domain + "/game.php?page=achievements"
galaxyPage = "https://" + domain + "/game.php?page=galaxy"
planetNameParser = re.compile(r'>(.*) \[(.*)\]')
buildingNameParser = re.compile(r'\A([^\(]+)(?:\(.* (\d*))?')
buildingWaitListNameParser = re.compile(r'\d+\.: (.*) \d+')
metalProductionParser = re.compile(r'production: ((?:\d|\.)+),\s+valueElem: "current_metal"')
crystalProductionParser = re.compile(r'production: ((?:\d|\.)+),\s+valueElem: "current_crystal"')
deutProductionParser = re.compile(r'production: ((?:\d|\.)+),\s+valueElem: "current_deuterium"')
ressourcesParser = re.compile(r'(\d+) (\w+);')
energyParser = re.compile(r'(-?\d+)./.(\d+)')
def __init__(self, pseudo=None, password=None, lastCookie=None):
self.watchdog = None
self.pseudo = pseudo
self.password = password
self.lastCookie = lastCookie
self.session = requests.session()
self.player = None
self.tasks = {}
self.customBuildOrderDict = {}
self._stop = False
self.initialize()
def initialize(self):
self.watchdog = time.time() + self.config.watchdogDelay
self.session = requests.session()
if self.config.userAgent is not None:
self.session.headers.update({'User-Agent': self.config.userAgent})
if self.lastCookie is not None:
self.changeCookie(self.lastCookie)
self.player = Player(self.pseudo, self.password, "Risistar", self)
self.player.connexion()
self.player.extractInfos(planets=True, darkMatter=True)
self.player.scanTechs()
self.tasks = {}
self.tasks[Task.lowPrio ] = [] #building, technos ...
self.tasks[Task.middlePrio] = [] #scanning fleets
self.tasks[Task.highPrio ] = [] #evading ennemy fleet
self.customBuildOrderDict = {}
self._stop = False
self.addTask(CheckAchievementsTask(time.time(), self.player))
if self.config.activateAutoBuild:
self.loadCustomBuildOrders()
self.pairCustomBuildOrdersToPlanets()
for p in self.player.planets:
if not p.isMoon:
self.addTask(PlanningTask(time.time(), p))
if self.config.activateAutoResearch:
self.addTask(PickTechTask(time.time(), self.player))
if self.config.activateAutoFleetScan:
self.addTask(ScanFleetsTask(time.time(), self.player, 0))
if self.config.activatePickingOfficers:
self.addTask(PickOfficerTask(time.time(), self.player))
if self.config.activateAutoColonization:
self.addTask(ColonizeTask(time.time(), self.player))
def loadCustomBuildOrders(self):
buildOrderDirectory = os.path.join(os.path.dirname(os.path.abspath(IA._file)), self.config.customBuildOrdersDirectoryName)
if os.path.exists(buildOrderDirectory):
buildOrderFiles = [f for f in os.listdir(buildOrderDirectory) if os.path.isfile(os.path.join(buildOrderDirectory, f))]
for buildOrderFile in buildOrderFiles:
buildOrderName = buildOrderFile.split(".")[0]
buildOrderFilePath = os.path.join(buildOrderDirectory, buildOrderFile)
buildOrder = BuildOrder(buildOrderName, filePath=buildOrderFilePath)
self.customBuildOrderDict[buildOrderName] = buildOrder
def pairCustomBuildOrdersToPlanets(self):
with open(self.config.customBuildOrdersPairingFile) as file:
l = file.readline()
while l != "":
l = l.replace("\n", "")
if len(l) and l[0] != "#":
s = l.split("=")
cBOName = s[-1]
customBuildOrder = self.customBuildOrderDict.get(cBOName)
if customBuildOrder:
planetName = s[0]
for planetNameAddon in s[1:-1]:
planetName += "=" + planetNameAddon #allows spaces in the planet name
for planet in self.player.getOwnPlanetsByName(planetName):
planet.customBuildOrder = customBuildOrder
l = file.readline()
def addTask(self, t):
heapq.heappush(self.tasks[t.prio], t)
def hasTaskOfType(self, type):
for prio in Task.descendingPrio:
for task in self.tasks[prio]:
if isinstance(task, type):
return True
return False
def getNextTaskOfType(self, type):
for prio in Task.descendingPrio:
for task in self.tasks[prio]:
if isinstance(task, type):
return task
return None
def checkWatchdog(self): # Returns True if the watchdog wakes
timeUntilWatchdog = self.watchdog - time.time()
if timeUntilWatchdog <= 0:
self.wakeWatchdog()
return True
elif timeUntilWatchdog <= self.config.watchdogEarlyDelay:
timeToHighPrioTask = self.timeToNextSpecificPriotityTask(Task.highPrio)
timeToMiddlePrioTask = self.timeToNextSpecificPriotityTask(Task.middlePrio)
timeToTask = min(timeToHighPrioTask, timeToMiddlePrioTask)
if timeToTask > self.config.watchdogWakeDuration:
self.wakeWatchdog()
return True
return False
def wakeWatchdog(self):
timeToWake = self.watchdog - time.time()
if timeToWake > 0: # early wake up
log(None, "Waking the watchdog " + str(timeToWake) + " seconds early")
else:
log(None, "Waking the watchdog")
self.initialize()
def run(self): # Executes one task
if not self.checkWatchdog():
# Execute the first task
taskExecuted = False
for prio in Task.descendingPrio:
if not taskExecuted and len(self.tasks[prio]) and self.tasks[prio][0].t < time.time():
taskToExecute = heapq.heappop(self.tasks[prio])
try:
taskToExecute.execute()
except Exception:
log(None, "An exception occured while executing a " + taskToExecute.__class__.__name__)
log(None, "Exception traceback :")
traceback.print_exc()
self.watchdog -= self.config.watchdogExceptionDelay
taskExecuted = True
# See if the watchdog wakes
self.checkWatchdog()
def permaRun(self, longestWait=10):
while not self._stop:
self.run()
timeToSleep = self.timeToNextTask()
if timeToSleep > 0:
time.sleep(min(timeToSleep, longestWait))
log(None, "Stopped")
def timeToNextTask(self):
nextTaskTime = None
for prio in Task.descendingPrio:
if len(self.tasks[prio]) and (nextTaskTime is None or self.tasks[prio][0].t < nextTaskTime):
nextTaskTime = self.tasks[prio][0].t
if nextTaskTime == None:
log(None, "No more tasks ! ALERT")
return math.inf
return nextTaskTime - time.time()
def timeToNextSpecificPriotityTask(self, priority):
if len(self.tasks[priority]):
return self.tasks[priority][0].t - time.time()
return math.inf
def permaRunDetached(self):
threading.Thread(target=self.permaRun).start()
def stop(self):
log(None, "Stopping")
self._stop = True
def execRequest(self, req):
req.connect(self.session)
if """var loginError = "Votre session a expir""" in req.content:
#if we were disconnected we will try to reconnect once
log(None, "Reconnecting")
self.player.connexion()
req.connect(self.session)
self.player.lastRequest = req
def changeCookie(self, newCookie):
log(None, "Changing cookie : 2Moons = " + newCookie)
self.session.cookies.set('2Moons', newCookie, domain=self.domain)
def pingUser(self, message=""):
data = {}
data["content"] = "<@" + self.config.idToPing + "> " + message
self.session.post(self.config.webhookUrl, data)
def simulateCombat(self, fleet1, fleet2, bonus1=[0, 0, 0], bonus2=[0, 0, 0], ressources=[0, 0, 0]):
payload = {}
payload["battleinput[0][1][901]"] = ressources[0]
payload["battleinput[0][1][902]"] = ressources[1]
payload["battleinput[0][1][903]"] = ressources[2]
payload["battleinput[0][0][109]"] = bonus1[0]
payload["battleinput[0][0][110]"] = bonus1[1]
payload["battleinput[0][0][111]"] = bonus1[2]
payload["battleinput[0][1][109]"] = bonus2[0]
payload["battleinput[0][1][110]"] = bonus2[1]
payload["battleinput[0][1][111]"] = bonus2[2]
for shipId in fleet1.keys():
payload["battleinput[0][0][" + str(shipId) + "]"] = fleet1[shipId]
for shipId in fleet2.keys():
payload["battleinput[0][1][" + str(shipId) + "]"] = fleet2[shipId]
simulatorReq = Request(self.battleSimulatorPage, payload)
self.execRequest(simulatorReq)
rapportReq = Request(self.battleRapportPage + simulatorReq.content.replace('"', ''), payload)
self.execRequest(rapportReq)
return CombatReport.analyzeCombatReport(rapportReq.content)