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ProjAssembleFlash.hxproj
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ProjAssembleFlash.hxproj
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<?xml version="1.0" encoding="utf-8"?>
<project version="2">
<!-- Output SWF options -->
<output>
<movie outputType="Application" />
<movie input="" />
<movie path="bin\assemble\AssembleMp3Flash.swf" />
<movie fps="30" />
<movie width="800" />
<movie height="600" />
<movie version="12" />
<movie minorVersion="0" />
<movie platform="Flash Player" />
<movie background="#FFFFFF" />
</output>
<!-- Other classes to be compiled into your SWF -->
<classpaths>
<class path="src" />
</classpaths>
<!-- Build options -->
<build>
<option directives="" />
<option flashStrict="False" />
<option noInlineOnDebug="False" />
<option mainClass="examples.assemble.Main" />
<option enabledebug="True" />
<option additional="" />
</build>
<!-- haxelib libraries -->
<haxelib>
<library name="format" />
<library name="tink_core" />
</haxelib>
<!-- Class files to compile (other referenced classes will automatically be included) -->
<compileTargets>
<compile path="src\assemble\Main.hx" />
<compile path="src\examples\assemble\Main.hx" />
</compileTargets>
<!-- Assets to embed into the output SWF -->
<library>
<!-- example: <asset path="..." id="..." update="..." glyphs="..." mode="..." place="..." sharepoint="..." /> -->
</library>
<!-- Paths to exclude from the Project Explorer tree -->
<hiddenPaths>
<hidden path="obj" />
</hiddenPaths>
<!-- Executed before build -->
<preBuildCommand />
<!-- Executed after build -->
<postBuildCommand alwaysRun="False" />
<!-- Other project options -->
<options>
<option showHiddenPaths="True" />
<option testMovie="Default" />
<option testMovieCommand="" />
</options>
<!-- Plugin storage -->
<storage />
</project>