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URP下,利用RenderTexture截取透明背景的图片(相机设为纯色,alpha为0),得到的png图片,物体边缘有背景色,且锯齿感比较明显,有没有什么好的解决办法?
管线里设置了8倍的抗锯齿不生效,相机节点也设置了SMAA也不生效。
The text was updated successfully, but these errors were encountered:
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URP下,利用RenderTexture截取透明背景的图片(相机设为纯色,alpha为0),得到的png图片,物体边缘有背景色,且锯齿感比较明显,有没有什么好的解决办法?
管线里设置了8倍的抗锯齿不生效,相机节点也设置了SMAA也不生效。
The text was updated successfully, but these errors were encountered: