First, lets summarise KAS's journey so far. For details, see the CHANGELOG.
Early releases, built over GTK.
A restart, replacing GTK with direct widget implementations including rendering
via the rgx
crate. Initial theme traits, event-handling revision.
Lots of small but significant changes, including the introduction of the
Manager
handle, user-defined configure
code, scheduled updates (animation),
a scrollable region with scrollbars and addition of ToolkitProxy
.
Only three weeks later, this delivered two new levels of draw API (portrayed by
clock
and mandlebrot
examples respectively), a "flat" theme, run-time theme
and colour-scheme switching, widget alignment, StretchPolicy
, more adjustments
to event handling (removal of by-coordinate addressing), a RadioBox
widget,
and window size limits.
This release revised widget traits into an integral family with opt-out
derivation (thus allowing future extension without breaking all existing
widgets), separating child-enumeration out of WidgetCore
and separating
routing and handling of events.
Secondly, the release improved layout generation and notation, adding proper
margins, replacing Horizontal
and Vertical
with the four principal
directions, rewriting solve_seq
to make only required changes (enabling
manual column resizing), and calculating the ideal window size before creation.
Thirdly (and no less significantly), the release added pop-up menus, including fixes for overlapping graphics and robust event handling (including delayed opening of sub-menus and navigation via tab and arrow keys).
Fourthly, it added Alt-accelerator keys, including visible labels when Alt is depressed and locality to the visible pop-up layer.
Small additions included recursive disabled states for all widgets and an error
state for EditBox
(set via a user-defined input guard). Widgets included a
Slider
, a resizable Splitter
, a ComboBox
and menu widgets.
This release focussed on text presentation and editing with a new library, kas-text. The text editing experience has been massively improved, especially for multi-line text, and now supports bidirectional text, glyph shaping, and all the expected selection, navigation and editing functionality. Text presentation now supports justified text and faster re-wrapping when resizing the window.
Some tweaks to input handling and resizing landed, including (unconfigurable) short-cuts, double-click tracking and separate inner and outer margins.
Additionally, a CONTRIBUTING guide and this ROADMAP
have been added.
A continuation of the work on text, with intial support for rich text, exemplified via a Markdown parser. Underline and strike-through may be applied to texts at draw-time, and font adjustments (size, bold/italic and font family) may be applied as part of text layout.
To allow retrieval of data from temporary (dialog) windows, the
Window::on_drop
method was added.
This release also simplifies distribution by bundling pre-compiled GLSL shaders.
This release focussed on one of the remaining hard problems: data sharing. A new framework for "view widgets" was introduced, allowing (interactive) views over shared data.
View widgets enable synchronised access to shared data from multiple locations. Additionally, by avoiding dedicated widgets for each data item in a set, views are scalable to large data sets.
Also included are several improvements to sizing, widget construction and event handling, as well as a new type-conversion library.
This release finally addressed one of the most obvious missing features of KAS:
images. At least, in their most basic form: static raster images loaded from
file sources. This new raster-image rendering system was then tweaked and used
as a replacement for the glyph_brush
library, giving us better control over
glyph rendering and caching, and allowing a choice of font glyph rasterer.
The work on fonts and text did not stop there: as part of KAS-text 0.3, the
(rather large and mostly unused) dependency font-kit
was replaced with
fontdb
(plus a collection of custom aliases), extended to support font
fallbacks and run-time configuration, meanwhile rustybuzz
was integrated as
a pure-Rust alternative to HarfBuzz for text shaping. These changes removed
all non-Rust dependencies from the text system.
Partially related to the above was the work on theme configuration, covering colour schemes, font size, font family (per font class and global), and glyph rastering.
Following the recent addition of image support, this release takes the
opportunity to revise the draw API, culminating in a new unified Draw
trait
and DrawIface
implementation, accessible via DrawHandle::draw_device
. This
simplifies usage of mid-level draw APIs, e.g. in themes and the clock
example.
Also in this release is SVG support, a Canvas
widget, image buttons, and
fixed sub-pixel positioning (clearer rendering for small text).
This release responds to three key criticisms of KAS: (1) slow compile times, (2) non-standard keyboard navigation, (3) ugly themes. While these issues are not fully solved, they are significantly improved. Additionally, the latest version of WGPU now gives us a working OpenGL backend.
These items are not versioned and appear only roughly in the expected order. Each should be a decently sized work item (roughly one release).
KAS has ad-hoc geometry types. Possibly it would be useful to use third-party types instead. See #95.
Support display of images in the GUI:
- image display using a target size and multiple rastered versions, with the option of scaling to the target size or using the nearest size
Possibly as part of this topic, implement colour management #59.
Ideally, KAS should provide an identifier for common icons and either map these to a system-provided icon set or provide its own, so that apps can use icons like "save" or "undo" without having to provide the icon themselves.
Colour schemes and short-cuts are similar in that potentially they can be inherited from the desktop, but otherwise KAS should provide them.
KAS supports pop-up menus since 0.4. Context menus are a little different, in that the widget opening the menu does not own it, yet can still customise it (enabling or disabling items like undo, paste, perhaps providing custom items, perhaps selecting a special context menu).
At the same time, the undo history should probably be removed from widgets and stored in some shared state.
Slightly related to this is support for global and standard shortcuts such as undo, copy selection, save file, quit app.
So far, KAS only supports statically defined widgets and (more limited, without event handlers) programmatically added widgets. We should aim to support script-driven UIs: support all layouts with dynamic containers, add direct integration with a Rust-centric scripting language for building UIs, and add support for event handlers using dynamic typing.
This should aim both to allow rapid prototyping of UIs and to make KAS easier to use (especially for those less familiar with Rust's traits, generics and macros).
Currently widgets are identified simply by enumerating all widgets. See #91.
Although the current widget set covers a good portion of the "full complement" mentioned by #2, its primary purpose is to prototype requirements for other APIs (including the widget trait family, event handling, draw model).
Once other APIs are more stable, this focus should shift to providing the full complement of standard GUI widgets, likely within a dedicated crate.
Additionally, several standard dialog boxes / pop-ups should be added, e.g. a colour picker, a date picker, and a file-open dialog.
This is less a separate work item than it is a long-term goal, one which will require substantial help. KAS should attempt to discover initial configuration from the current desktop environment, e.g. the current font and font size, the icon set, locale and short-cuts.
Additionally, on Linux it is expected that the desktop environment provide a few standard dialog boxes (e.g. file open/save), not only for consistency but also security (e.g. a container may not let an app explore the filesystem). Such dialogs should automatically use desktop-provided equivalents where available.
Currently, KAS can only draw via wgpu
, which currently does not support OpenGL
or CPU-rendered graphics, making KAS unusable on many older systems.
It seems likely that wgpu
will support OpenGL in the future.
Additionally, KAS should provide a CPU-based renderer. See #33.
We have plain text clipboard support via window_clipboard, but lack support for formatted text, images, etc.
It has been requested that winit support popup windows for things like menus which are not restricted to the parent window; currently it doesn't. See winit#950 (and other issues).
Winit does have support for this, but only in a very limited fashion. With its current event model it is difficult or impossible to determine the widget receiving a drop or under a hovered drop. See #98 and winit#1550.
This needs revision, allowing more generic key bindings and supporting Input Method Editors (IME). Winit has an on-going effort here which will require support in KAS: rust-windowing/winit#1806.