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audio.cpp
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audio.cpp
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/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include <sndfile.h>
#include "audio.h"
#include "Globals.h"
#include "Logs.h"
#include "ResourceManager.h"
#include "utilities.h"
namespace audio {
openal_buffer::openal_buffer( std::string const &Filename ) :
name( Filename ) {
SF_INFO si;
si.format = 0;
std::string file = Filename;
WriteLog("sound: loading file: " + file);
SNDFILE *sf = sf_open(file.c_str(), SFM_READ, &si);
if (sf == nullptr)
throw std::runtime_error("sound: sf_open failed");
sf_command(sf, SFC_SET_NORM_FLOAT, NULL, SF_TRUE);
float *fbuf = new float[si.frames * si.channels];
if (sf_readf_float(sf, fbuf, si.frames) != si.frames)
throw std::runtime_error("sound: incomplete file");
sf_close(sf);
rate = si.samplerate;
if (si.channels != 1)
WriteLog("sound: warning: mixing multichannel file to mono");
int16_t *buf = new int16_t[si.frames];
for (size_t i = 0; i < si.frames; i++)
{
float accum = 0;
for (size_t j = 0; j < si.channels; j++)
accum += fbuf[i * si.channels + j];
long val = lrintf(accum / si.channels * 32767.0f);
if (val > 32767)
val = 32767;
if (val < -32767)
val = -32767;
buf[i] = val;
}
id = 0;
alGenBuffers(1, &id);
if (!id)
throw std::runtime_error("sound: cannot generate buffer");
alBufferData(id, AL_FORMAT_MONO16, buf, si.frames * 2, rate);
delete[] buf;
delete[] fbuf;
fetch_caption();
}
// retrieves sound caption in currently set language
void
openal_buffer::fetch_caption() {
std::string captionfilename { name };
captionfilename.erase( captionfilename.rfind( '.' ) ); // obcięcie rozszerzenia
captionfilename += "-" + Global.asLang + ".txt"; // już może być w różnych językach
if( true == FileExists( captionfilename ) ) {
// wczytanie
std::ifstream inputfile( captionfilename );
caption.assign( std::istreambuf_iterator<char>( inputfile ), std::istreambuf_iterator<char>() );
}
}
buffer_manager::~buffer_manager() {
for( auto &buffer : m_buffers ) {
if( buffer.id != null_resource ) {
::alDeleteBuffers( 1, &( buffer.id ) );
}
}
}
// creates buffer object out of data stored in specified file. returns: handle to the buffer or null_handle if creation failed
audio::buffer_handle
buffer_manager::create( std::string const &Filename ) {
auto filename { ToLower( Filename ) };
erase_extension( filename );
audio::buffer_handle lookup { null_handle };
std::string filelookup;
if( false == Global.asCurrentDynamicPath.empty() ) {
// try dynamic-specific sounds first
lookup = find_buffer( Global.asCurrentDynamicPath + filename );
if( lookup != null_handle ) {
return lookup;
}
filelookup = find_file( Global.asCurrentDynamicPath + filename );
if( false == filelookup.empty() ) {
return emplace( filelookup );
}
}
if( filename.find( '/' ) != std::string::npos ) {
// if the filename includes path, try to use it directly
lookup = find_buffer( filename );
if( lookup != null_handle ) {
return lookup;
}
filelookup = find_file( filename );
if( false == filelookup.empty() ) {
return emplace( filelookup );
}
}
// if dynamic-specific and/or direct lookups find nothing, try the default sound folder
lookup = find_buffer( szSoundPath + filename );
if( lookup != null_handle ) {
return lookup;
}
filelookup = find_file( szSoundPath + filename );
if( false == filelookup.empty() ) {
return emplace( filelookup );
}
// if we still didn't find anything, give up
ErrorLog( "Bad file: failed do locate audio file \"" + Filename + "\"", logtype::file );
return null_handle;
}
// provides direct access to a specified buffer
audio::openal_buffer const &
buffer_manager::buffer( audio::buffer_handle const Buffer ) const {
return m_buffers[ Buffer ];
}
// places in the bank a buffer containing data stored in specified file. returns: handle to the buffer
audio::buffer_handle
buffer_manager::emplace( std::string Filename ) {
buffer_handle const handle { m_buffers.size() };
m_buffers.emplace_back( Filename );
// NOTE: we store mapping without file type extension, to simplify lookups
erase_extension( Filename );
m_buffermappings.emplace(
Filename,
handle );
return handle;
}
audio::buffer_handle
buffer_manager::find_buffer( std::string const &Buffername ) const {
auto const lookup = m_buffermappings.find( Buffername );
if( lookup != std::end( m_buffermappings ) )
return lookup->second;
else
return null_handle;
}
std::string
buffer_manager::find_file( std::string const &Filename ) const {
auto const lookup {
FileExists(
{ Filename },
{ ".ogg", ".flac", ".wav" } ) };
return lookup.first + lookup.second;
}
} // audio
//---------------------------------------------------------------------------