diff --git a/src/ScriptEditor/NetscriptDefinitions.d.ts b/src/ScriptEditor/NetscriptDefinitions.d.ts index 63cece4b5..54b615512 100644 --- a/src/ScriptEditor/NetscriptDefinitions.d.ts +++ b/src/ScriptEditor/NetscriptDefinitions.d.ts @@ -653,22 +653,22 @@ interface BitNodeMultipliers { CharismaLevelMultiplier: number; /** Influences the experience gained for each ability when a player completes a class. */ ClassGymExpGain: number; - /** Influences the amount of money gained from completing Coding Contracts */ + /**Influences the amount of money gained from completing Coding Contracts. */ CodingContractMoney: number; /** Influences the experience gained for each ability when the player completes working their job. */ CompanyWorkExpGain: number; /** Influences how much money the player earns when completing working their job. */ CompanyWorkMoney: number; - /** Influences the amount of divisions a corporation can have at the same time*/ - CorporationDivisions: number; - /** Influences the money gain from dividends of corporations created by the player. */ - CorporationSoftcap: number; + /** Influences how much rep the player gains when performing work for a company. */ + CompanyWorkRepGain: number; /** Influences the valuation of corporations created by the player. */ CorporationValuation: number; /** Influences the base experience gained for each ability when the player commits a crime. */ CrimeExpGain: number; /** Influences the base money gained when the player commits a crime. */ CrimeMoney: number; + /** influences the success chance of committing crimes */ + CrimeSuccessRate: number; /** Influences how many Augmentations you need in order to get invited to the Daedalus faction */ DaedalusAugsRequirement: number; /** Influences how quickly the player's defense level (not exp) scales */ @@ -685,14 +685,22 @@ interface BitNodeMultipliers { FourSigmaMarketDataApiCost: number; /** Influences how much it costs to unlock the stock market's 4S Market Data (NOT API) */ FourSigmaMarketDataCost: number; - /** Influences the respect gain and money gain of your gang. */ + /** Reduces gangs earning. */ GangSoftcap: number; + /** Percentage of unique augs that the gang has. */ + GangUniqueAugs: number; + /** Percentage multiplier on the effect of the IPvGO rewards **/ + GoPower: number; /** Influences the experienced gained when hacking a server. */ HackExpGain: number; /** Influences how quickly the player's hacking level (not experience) scales */ HackingLevelMultiplier: number; - /** Influences how much money is produced by Hacknet Nodes - * and the hash rate of Hacknet Servers (unlocked in BitNode-9) */ + /** Influences how quickly the player's hack(), grow() and weaken() calls run */ + HackingSpeedMultiplier: number; + /** + * Influences how much money is produced by Hacknet Nodes. + * Influences the hash rate of Hacknet Servers (unlocked in BitNode-9) + */ HacknetNodeMoney: number; /** Influences how much money it costs to upgrade your home computer's RAM */ HomeComputerRamCost: number; @@ -700,22 +708,28 @@ interface BitNodeMultipliers { InfiltrationMoney: number; /** Influences how much rep the player can gain from factions when selling stolen documents and secrets */ InfiltrationRep: number; - /** Influences how much money can be stolen from a server when the player - * performs a hack against it through the Terminal. */ + /** + * Influences how much money can be stolen from a server when the player performs a hack against it through + * the Terminal. + */ ManualHackMoney: number; /** Influence how much it costs to purchase a server */ PurchasedServerCost: number; + /** Influence how much it costs to purchase a server */ + PurchasedServerSoftcap: number; /** Influences the maximum number of purchased servers you can have */ PurchasedServerLimit: number; /** Influences the maximum allowed RAM for a purchased server */ PurchasedServerMaxRam: number; - /** Influences cost of any purchased server at or above 128GB */ - PurchasedServerSoftcap: number; /** Influences the minimum favor the player must have with a faction before they can donate to gain rep. */ RepToDonateToFaction: number; - /** Influences how much the money on a server can be reduced when a script performs a hack against it. */ + /** Influences how much money can be stolen from a server when a script performs a hack against it. */ ScriptHackMoney: number; - /** Influences how much of the money stolen by a scripted hack will be added to the player's money. */ + /** + * The amount of money actually gained when script hack a server. This is + * different than the above because you can reduce the amount of money but + * not gain that same amount. + */ ScriptHackMoneyGain: number; /** Influences the growth percentage per cycle against a server. */ ServerGrowthRate: number; @@ -729,12 +743,16 @@ interface BitNodeMultipliers { ServerWeakenRate: number; /** Influences how quickly the player's strength level (not exp) scales */ StrengthLevelMultiplier: number; - /** Influences the power of the gift */ + /** Influences the power of the gift. */ StaneksGiftPowerMultiplier: number; - /** Influences the size of the gift */ + /** Influences the size of the gift. */ StaneksGiftExtraSize: number; /** Influences the hacking skill required to backdoor the world daemon. */ WorldDaemonDifficulty: number; + /** Influences profits from corporation dividends and selling shares. */ + CorporationSoftcap: number; + /** Influences the amount of divisions a corporation can have have at the same time*/ + CorporationDivisions: number; } /**