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Releases: cemu-project/cemu_graphic_packs

Cemu Graphic Packs: v878

26 Jul 23:08
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Commited at 2022-07-27 01:08:29 +0200 by Crementif in commit cd73846

[XCX] Fix QTE bug for real!


Cemu Graphic Packs: v877

26 Jul 20:30
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Commited at 2022-07-26 22:30:34 +0200 by Crementif in commit 55efd44

[XCX] Fix QTEs again!


Cemu Graphic Packs: v876

26 Jul 16:24
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Commited at 2022-07-26 18:23:44 +0200 by Crementif in commit e8d5d02

[XCX] Fix QTEs at higher FPS


Cemu Graphic Packs: v875

25 Jul 23:15
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Commited at 2022-07-26 01:14:38 +0200 by Crementif in commit e1ac320

[XCX] Port FPS++ to 60FPS mod, dynamic FPS limits and fixed cutscenes

Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/475.

Thanks to @MetrosexualGarbodor for the generous bounty!

Cemu Graphic Packs: v874

26 May 21:38
468d165
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Commited at 2022-05-26 23:38:24 +0200 by GitHub in commit 468d165

[XCX] Add JP support to BladeMoreTickets mod

Thanks to Just Mimi on Discord!

Cemu Graphic Packs: v873

22 May 23:34
399a05e
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Commited at 2022-05-23 01:34:33 +0200 by GitHub in commit 399a05e

[BotW] Minor preset name changes (#556)

Thanks to Makonede for making the changes.

Cemu Graphic Packs: v872

17 May 14:24
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Commited at 2022-05-17 16:23:31 +0200 by Crementif in commit 69561e3

[BotW] Support JP version in Camera Sensitivity pack

Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/554

Cemu Graphic Packs: v871

15 May 02:29
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Commited at 2022-05-15 04:29:18 +0200 by Crementif in commit 95812e6

Revert "[BotW] Attempt for temporary workaround for Steam Deck users"

This reverts commit 20c00e6731fd05c66265a6a205225b625e1081e1.

Cemu Graphic Packs: v870

15 May 02:22
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Commited at 2022-05-15 04:22:30 +0200 by Crementif in commit 20c00e6

[BotW] Attempt for temporary workaround for Steam Deck users


Cemu Graphic Packs: v869

15 May 01:43
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Commited at 2022-05-15 03:43:48 +0200 by Crementif in commit c25d816

[BotW] Calculate FPS sum in FPS++ each frame

The theory is that this should fix the Steam Deck speedup issue since it might be caused by the average FPS count not dealing well with removing super big outliers.

Theoretically the previous method could also due to floating point inaccuracies drift over time, so this might help with (super) long play sessions too.

T'was a cool way to calculate the FPS average though.