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Mesh subtracted from a cylinder is not smooth #45

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nayan-dhabarde opened this issue Oct 22, 2018 · 1 comment
Open

Mesh subtracted from a cylinder is not smooth #45

nayan-dhabarde opened this issue Oct 22, 2018 · 1 comment

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@nayan-dhabarde
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Hi,

I am working on a prototype in which I need to create holes in a cylinder. Below is the original model I am using:
image
After using subtract I get the following output:
image

As you can see, the output is correct, but the surface detail is lost and the radial segments are reduced.

I have been looking for a solution everywhere and all I get is use computeVertexNormals and computeFaceNormals to make surface smooth. I have tried both of these API's along with/without mergeVertices and it still doesn't work.

Any solution?

@makc
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makc commented Dec 2, 2019

If I were here a year ago, you could try this.

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